SWBF2/3 Feature Discussion
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inky
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Re: Major SWBF3 News!
Couldn't you just work some magic and reconfigure Elite Squadron for PC? I don't know plug the PSP to the comp or sometin and edit the files??? Sorry, if I'm saying stupid stuff. I don't have a PSP.
- Eggman
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Re: Major SWBF3 News!
Even if that were possible to do, it would be very, very illegal.inky wrote:Couldn't you just work some magic and reconfigure Elite Squadron for PC? I don't know plug the PSP to the comp or sometin and edit the files??? Sorry, if I'm saying stupid stuff. I don't have a PSP.
- Teancum
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Re: Major SWBF3 News!
Elite Squadron and Renegade Squadron were made by entirely different folks, using an entirely new engine. Besides, even if we could it would look circa 1997 when played on a PC.inky wrote:Couldn't you just work some magic and reconfigure Elite Squadron for PC? I don't know plug the PSP to the comp or sometin and edit the files??? Sorry, if I'm saying stupid stuff. I don't have a PSP.
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myers73
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Re: Major SWBF3 News!
would could all just get together and make an open source BF3 on the unreal engine, but fat chance of that getting off of the ground.
- Teancum
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Re: Major SWBF3 News!
Nah, I'd much rather do a SWBF3 mod for SWBF2 itself if we were to do anything. The infrastructure is already there. Even still that would be a huge undertaking.
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VF501
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Re: Major SWBF3 News!
Zero possibility of that happening here. There are only about 4-5 3D graphics artists here on GT that have the skill set and tools to make the art and do it justice on Unreal III engine and as far as I know, none have experience with the UDK. Added to that is the fact that only 3 of them are pretty active here, which would be DUCK, AceMastermind, and FragMe.myers73 wrote:would could all just get together and make an open source BF3 on the unreal engine, but fat chance of that getting off of the ground.
I could see Tean, Zerted, and possibly Mav on the programing side of things, but then again I don't know how much C++ they know and their experience with the UDK too.
Then the whole C&D letter from LucasArts arriving after we get off the ground just to kill us at a high point. Its happened to other projects based on other IPs before.
- [RDH]Zerted
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Re: Major SWBF3 News!
What is it that we would add?Teancum wrote:do a SWBF3 mod for SWBF2 itself
- Teancum
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Re: Major SWBF3 News!
Maps and vehicles could be done, but the character customization would be a lot tougher (along with melee when near an enemy)
- [RDH]Zerted
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Re: Major SWBF3 News!
If someone wants to write up a swbf3 feature list. I'll see what I can fit into the unofficial v1.4 patch.
- Maveritchell
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Re: Major SWBF3 News!
Most of what people would (and will, inevitably) list would be content and not features per se.[RDH]Zerted wrote:If someone wants to write up a swbf3 feature list. I'll see what I can fit into the unofficial v1.4 patch.
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501st_commander
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Re: Major SWBF3 News!
more than 500 mission limit[RDH]Zerted wrote:If someone wants to write up a swbf3 feature list. I'll see what I can fit into the unofficial v1.4 patch.
side for plantes like in the move (utapau + 212th : mygeto + 41st : etc.
if possible, better interface.
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CressAlbane
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Re: Major SWBF3 News!
-More room for eras on the era select screen.
-Every letter code supported for ccustom modes. (If reasonable)
-Every letter code supported for ccustom modes. (If reasonable)
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mswf
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Re: Major SWBF3 News!
501st_commander wrote:-more than 500 mission limit
These are hardcoded things. The 500 mission limit could only be circumvented through a mod manager that would count those. The 3-character mod names is something that doesn't even need to be different; there are still enough unused combinations.CressAlbane wrote:-More room for eras on the era select screen.
-Every letter code supported for ccustom modes. (If reasonable)
That's content, not a feature.501st_commander wrote:-side for plantes like in the move (utapau + 212th : mygeto + 41st : etc.
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SilvaDalek
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Re: Major SWBF3 News!
New Engine, New Graphics, New Modes, New Eras, New Models, New Animations, New Units, Melee, Character/Weapon Customization, New Interface, Some Leveling/Experience System, Better Multiplayer, AI Smarter Than My Dog, Better Compatibility, Integrated Clan System, And Everything That Was Good About SWBF2 and SWBF.
I see 0% of that list being doable (to the extent that a new game would have). That's what I would have wanted to have seen in SWBF3.
I see 0% of that list being doable (to the extent that a new game would have). That's what I would have wanted to have seen in SWBF3.
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inky
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Re: Major SWBF3 News!
Would it be possible to have a loadscreen for BF3 that runs off of BF2? Like, once you have all the new stuff in, create a different startup screen that is connected (I'm desperate for a BF3) to BF2?
EDIT: As for new features, maybe have more Campaigns?
EDIT: As for new features, maybe have more Campaigns?
- Teancum
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Re: Major SWBF3 News!
People keep dogging SWBF2's engine, but make no mistake, we can do Lord Of The Rings: Conquest quality stuff with SWBF2 -- Bloom, Bump Mapping, Specular, glow, higher poly models, better texture resolution, etc. All of the features exist, it's just that the number of hours needed to do it increases exponentially. AI is about the only thing that is an issue, and if people spent more time doing proper AI planning and hintnodes AI quality would increase exponentially.SilvaDalek wrote:New Engine, New Graphics, New Modes, New Eras, New Models, New Animations, New Units, Melee, Character/Weapon Customization, New Interface, Some Leveling/Experience System, Better Multiplayer, AI Smarter Than My Dog, Better Compatibility, Integrated Clan System, And Everything That Was Good About SWBF2 and SWBF.
I see 0% of that list being doable (to the extent that a new game would have). That's what I would have wanted to have seen in SWBF3.
Dunno why I wanted to rant on that, but I feel like I did. Nothing personal -- I just wanted to point out that vast improvements in visuals and AI actually can be made, but nobody has because the community as a whole is not at that skill level.
Yes to all of that - at least to some extent. But again this is hundreds of hours to get something like this working. For a modding community to do a "copy" of SWBF: Elite Squadron for SWBF2 would take 2-3 years of dedication by several (in other words, more than 3-4) individuals, as well as major support from the community.inky wrote:Would it be possible to have a loadscreen for BF3 that runs off of BF2? Like, once you have all the new stuff in, create a different startup screen that is connected (I'm desperate for a BF3) to BF2?
EDIT: As for new features, maybe have more Campaigns?
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501st_commander
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Re: Major SWBF3 News!
i can rig that up in a day or two as a load menu. The only thing is, getting the game to read there is a cd so it can save settings..inky wrote:Would it be possible to have a loadscreen for BF3 that runs off of BF2? Like, once you have all the new stuff in, create a different startup screen that is connected (I'm desperate for a BF3) to BF2?
If we could get some of the animations from Elite Squadron, that would be a start.
Offish-topic question:
Is the run animation in bf2 hard-coded?
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myers73
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Re: Major SWBF3 News!
no it is not, you could change it to the roll anim if you wanted.
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CressAlbane
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Re: Major SWBF3 News!
THAT'd be something to see. Make for a good video on Xfire...
Anyway, maybe we all should collaborate on a big mod project of this scale...
Anyway, maybe we all should collaborate on a big mod project of this scale...
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501st_commander
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Re: Major SWBF3 News!
if we could get the run anim from ES or make a new one like it and put it in bf2, that would be awesome.myers73 wrote:no it is not, you could change it to the roll anim if you wanted.
