new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Bac-Talan
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Post by Bac-Talan »

Whoa, thanks. I'm pretty sure that I'm going to use these, but Is there any way to make them a bit smaller? I know the .option trick, but will it work on these?

-And Raz1992, you might want to size down your avvy abit. Before one of the mods/admins nail you for it. (150x200) It's a nice picture though.
raz1992

Post by raz1992 »

Off topic: I know, something went wrong during avatar selection, trying to fix it now.

*Edit* Fixed it.

On topic: I suppose I could do my best to try and release the OBG today, with nearly every object included into it, but I have to do school homework first ¬_¬.........
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Dragonum
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Post by Dragonum »

trainmaster611 wrote: @Dragonum: Are you sure its that easy to assemble them without an obj? :| Because it would seem to me with all the objects that you might not know exactly where they go. :?
yes i place the IH in 1-2 minutes in the ZE without interior.

oh, and the venator is not final, in the final version i create odf`s and hangarshilds.
same for the other models.
i change a few things, but you can start your maps and place the ships in ZE.
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trainmaster611
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Post by trainmaster611 »

raz1992 wrote:On topic: I suppose I could do my best to try and release the OBG today, with nearly every object included into it, but I have to do school homework first ¬_¬.........
No pressure man 8)
Bac-Talan
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Post by Bac-Talan »

Ya, let school come first. You see, if you don't give us the .obg today, we're fine. Modders seem to be a patient lot. If you don't give your teachers your homework tomorrow, they get mad. And when they get mad, they can do bad things to your grade. That's it. Plain and simple.

And about the avvy, good that you fixed it, but I downloaded the old one and can fix it up nicely if you like. Blue or red?
raz1992

Post by raz1992 »

Off topic: About the avatar? It's not really neccessary, but I wouldn't mind either 'Version'.

On topic: I'll do some more progress on the .OBG tonight, when I get back from my friends. I can be sure i'll have it finished by Friday night, GMT time. And that's the latest time. Earliest i'll try to finish it is tonight.

*Edit* N'v'm' the dates, I have it here now. The only thing it doesn't include, are the small Command Deck Bridges. I found that they were causing the lag. They are so small, but contain so much detail, and were so :Q_____ to look at, my computer went crazy on me when I did look at them in ZE. Anyway, here's the link. I also included my .ODF files for people who haven't made them yet:

http://files.filefront.com//;6539335;;/
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Dragonum
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Post by Dragonum »

ok, i work on the models, to fix all bugs i found, to create better collision models.

i need 1-2 betatester for the models.
write an PM and why you are perfect for the job :wink:
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Post by Elmo »

thank you Raz :D (again)
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

Can someone release a test map?
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Post by trainmaster611 »

There's something wrong with the link raz :?

Here are the test pictures, notice the problem with the Invisible Hand dissapearing and reappearing :?

Image

Image

Image

Image

Image

Image

PLEASE READ (especially ARC9): that's not Dragonum's Rep Assault ship model :roll:
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Post by Razgriz »

lol oh good i was thinking it was lol
they all look sweeeeet
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Post by phazon_elite »

How ironic: the Invisible Hand is invisible!

Lol

But seriously, that is really awsome.
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Post by trainmaster611 »

phazon_elite wrote:How ironic: the Invisible Hand is invisible!

Lol
You know what, I never thought of that :lol:
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Dragonum
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Post by Dragonum »

i fixed the problem in the first pic with the upper parts.
are you sure you download the latest version?

the invisible part bugs i can fix, i found out what is wrong.

but i see, no one want to help that i can release the models without bugs, so it can take weeks to release the final versions or you guys have to use this versions :roll:
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Post by Jawa_Killer »

the problem is you placed too many polygons ;) remove a venator and the bug will disappear.........
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Post by trainmaster611 »

Dragonum wrote:i fixed the problem in the first pic with the upper parts.
are you sure you download the latest version?

the invisible part bugs i can fix, i found out what is wrong.

but i see, no one want to help that i can release the models without bugs, so it can take weeks to release the final versions or you guys have to use this versions :roll:
I'll try downloading it again to make sur :?. And I can certainly wait for another release if it means the parts will stop dissappeaing . Its well worth the wait :P Who wants an invisible Invisible Hand anyway? :lol:
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Post by RevanSithLord »

lol someone make a new BOC map with these in right now! lol. This is awesome. :P
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

I dont want IH...VEN AND ACCLY ALL THE WAY BA-B!!!!!
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Post by phazon_elite »

:shock: What?

P.S. I just remembered that Order 66 thing with multiple capital ships has the same problem when I look at the Blockade Runners
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Post by trainmaster611 »

@Revan: I'm working on one but I know a better modder will beat me to it :roll: Ace hinted that hes working on one also...he has his new coreship model in plus these models 8)

@Arc 9:Shut up.
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