SPTest error

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-_-
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SPTest error

Post by -_- »

guys, anyone noe wat this means?

Message Severity: 2
.\source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Jawa_Killer
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RE: SPTest error

Post by Jawa_Killer »

i think you placed the godray model right?i tried this also but my map crashed then....u have to delete it if you map crashes to sry more i cant help
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RE: SPTest error

Post by Qdin »

what is a godray?

and it seems like you have to maybe add something like: SetMemoryPoolSize("EntityGodray", 0)

maybe that was your line?

well, it seems like you've placed more than 0 Godrays :roll: so maybe change something, so it can 'have' more than 0 godrays?

- Qdin
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Post by SteveK14 »

In your worldid.fx file you should have an entry like this:

Effect("Godray")
{
Enable(1);
MaxGodraysInWorld(5000);
MaxGodraysOnScreen(10);
OffsetAngle(0.000000);
DustVelocity(0.0, -0.1, 0.0);
MaxViewDistance(150);
MaxViewDistance(130);
}
If it is set to MaxGodraysinWorld[or screen](0) then you may have none on your map. If you have placed them on your map, increase this number.

Or if this entry is not there, it may be causing the crash.

Steve
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Post by -_- »

yea i dont seem to have that entry....
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Post by Jawa_Killer »

what is a godray in game?a hyper light? :P
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Post by SteveK14 »

The shafts of light that come down "between" the trees in Endor.

Steve
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Post by Qdin »

ahh - cool

I actually thought it was just a part of the basic lights (it seems like it is, but you have to 'program' it - or do you...?)
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Post by -_- »

now that i got that to work, my water is messed up. :x
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Post by SteveK14 »

-_- wrote:now that i got that to work, my water is messed up. :x
What steps have you done to add it?

Steve
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Post by -_- »

i will get on msn soon, and i can be more detailed...will get on like in about an hr :? Some "guests" r in my house right now, and have taken over my room. Right now i'm typing on my sis's comp...
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