Custom Cockpit Not Ingame [Solved]

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thelegend
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Custom Cockpit Not Ingame [Solved]

Post by thelegend »

Hey all,
i wanted to add some more realistic cockpits to all the flyers but the cockpit mesh for my first flyer is not ingame.
I made a mesh (I just imported the jedifighter cockpit and added some more stuff onto it) and exported it. But the mesh itself is not showing up ingame.

I put this line into my flyer odf:

Code: Select all

FirstPerson             = "REP\rep;rep_1st_fly_arc170fighter_sc"
and then I created a new .req file in my req's folder:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_1st_fly_arc170fighter_sc"
    }
  REQN
    {
        "model"
        "rep_1st_fly_arc170fighter_sc"
    }
}
The name of the .req file is the same as written above. I also tried it without the "model" part but it is still not working.
I have no idea what I still have to do to get the cockpits working but I were very grateful If anybody knows how.
Thanks in advance.
Last edited by thelegend on Thu May 07, 2015 1:55 pm, edited 1 time in total.
hunpeter12
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Re: Custom Cockpit Not Ingame

Post by hunpeter12 »

I think you should put the

Code: Select all

  REQN
    {
        "model"
        "rep_1st_fly_arc170fighter_sc"
    }
lines into your rep.req file as this tutorial says.
thelegend
Sith
Sith
Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Custom Cockpit Not Ingame

Post by thelegend »

Thanks now it works like a charm.
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