as far as i remember there were a few bones that are missing for lowres models. I tried these two steps to add a lowres for playermodels:
1) poly reduction on the high res, export to own msh, added in the odf file and set the highres skeleton name for SkeletonLowRes
2) remove the skeletonLowRes line
Results:
1) looked so wired
2) looked a bit better but something from the arms or shoulders was stretched to the ground.
I hope someone can point me out, what is important for lowres models


