{WIP} KotOR: Dantooine - [GT]Caleb1117

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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by The_Emperor »

Nice, stasis :D That Vrook anim is perfect
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by XxDepredationxX »

Caleb1117 wrote:New loadscreen:
Image
Wow, looks so cool! And professional. :thumbs:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by LorenerPhoenix »

will you add the cristall cave with some Kinraths ? :thumbs:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Xavious »

The crystal cave is already in it. As for kinraths, I highly doubt it. They would require a new model and animations.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by FOOLIS »

What about a scaled Acklay? :?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Xavious »

True, that would work, but I don't think it'd look very good.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Xavious wrote:True, that would work, but I don't think it'd look very good.

You underestimate my Power! (actually anakin in dual of fates, but think a scaled acklay said it)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

Image

Image

Obviously the head is an issue, but what any creator should weigh is whether the costs of having it in the map (slight body differences) outweigh the costs of not having it in the map (slight realism discrepancies). I personally think that it could look passable, but it's pretty much a toss-up.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Maybe Rep could hex edit it's head off, like he did with Dooku :yes:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

I don't think that was hexedited off, since I don't think a head can be. It was either edited as a model (in XSI or something similar) or it was hexedited to accept .tgas with an alpha channel and he made the head invisible. This head could be made invisible with hexediting (it should be really easy), but it would look really bad because you'd see into the inside of the model.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Yeah... You're probably right... Can't we give the head alphachannel as well? It must be possible in someway!


Edit: Please don;t respond with making a new model in XSI, i know that's a way, but getting it correct bones would be terrible!
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

MandeRek wrote:Can't we give the head alphachannel as well? It must be possible in someway!
That is exactly what I just said could be done but would look bad.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Sorry thought you mean hexediting the head of.. Let's say i just create an addon msh, we make the head invisible and make the addon msh just something flat to fill up the gap...Will that work? :)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Maveritchell »

Theoretically. I've got no idea how it'd look.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Heres my theory.
1. I somehow get the acklay skeleton, I think people with xsi 5.11 can do this.
2. Use rep's importer to import the acklay
3. Remove the acklay head crest, the spikes on the arms, and otherwise make it Kinrath like.
3. Create an addon mesh of the facial "appendage"
4. export, scale animations, get ingame.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Pardon the DP.
Final version of the twilek Merc is done.
Image
Image
Image

Statue ingame:
Image

Old Republic banner
Image
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Taivyx »

Very cool, Caleb, the mercenary looks awesome
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by The_Emperor »

The merc is to drool for =Q_____________________


I'd make the entire statue the same color though, but awesome pose :D great stuff, great stuff

Would this work for the statue? You seem busy on Xfire so I'll just post it here

Image
Image

It's an easy reskin, I know, I just thought let's save Caleb some work :D
No actually I thought let's find a reason not to learn for my sociology test... But anyway, you can adjust the brightness and stuff to make it fit your other things better if you want to.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Caleb: :bowdown: That is one hell of an upgrade you (D) Posted there! Men!!! That merc is perfect! The statue is REALLY nice and i REALLY like the old republic banner, dunno why actually.... Caleb, too sweet for words man... holy Diet Dr. Pepper! :faint:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by The_Emperor »

the banner reminds me a bit of the Japanese rising sun though, maybe you could give it a different color than red :P
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