Discovery NO 2

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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maxloef
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Discovery NO 2

Post by maxloef »

omg atpt it still has animations im gonna TRY to get it ingame :D if it works il be SUPER happy :D
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RE: Discovery NO 2

Post by Postulio »

awesome! that would be great if u can get it in game :) but it looks a lot like the AT-RT, i thought the AT-PTs had a covering part.
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RE: Discovery NO 2

Post by Jawa_Killer »

hm it has animation? i guess saturn is still trying to make it working but the animation is not working
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Post by maxloef »

Got it ingame animation WORKS!!!!!
only 1 thing the turret bit at the front makes it go back each time :P
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Post by Jawa_Killer »

REALLY??OMG PLEASE GIVE ME THE FILES!!!PLEASE
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Post by Qdin »

didn't he say its was ALONG with the BFBuilder??

jeeze - then why don't you look at the Assets or something? :roll:
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Post by maxloef »

yeh wel the aination si bugged u cant get forward but the legs move XD when i used the atst animations it did work im gonna c if i can get it to work YES almsot all the assets r included in the mod tools EXEPT for the odf u have to make that URSELF
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Post by Alpha »

You are a truely amazing human being. I mean that. :D Think you could get the...K-Wing to work? :P
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Post by maxloef »

No k-wing no go there is only a texture of it and i cant get this properly to work to CAUSE the ainations r bugged!
OOM-9

Post by OOM-9 »

actually... L-5-R tested it a lot... and then I snagged his files and continued... I am still messing with it, but it seems really funky.... maybe L-5-R or Saturn will tweak the animations.




~00M-9
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Post by Nimlot »

Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.
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Post by EraOfDesann »

Got it ingame animation WORKS!!!!!


*dances*
Nimlot wrote:Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.


*stops dancing*
L-5-R

Post by L-5-R »

Yes true it is old news. I got everthing to work, turret, ect. All but the moving forward bit. I have done some reserch and think that the problem lies with the grounddummy in the walk_loop animation. the grounddumy is used to offset dummyroot to define movment. I could be wrong and am by no meens condeming your work. keep at it guys.
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Post by maxloef »

i hope there is a way of fixing it :P
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Post by maxloef »

uhm lol ok hey Fred u still got the gd animations for the atpt?
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Post by Leviathan »

So, in fact, you just have to use AT-ST's animations with the AT-PT to make it "working"... Am I right ? :|
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Post by SteveK14 »

How do you get the textures on the legs. I have all the texture files called for in the msh file in my msh folder, but certaing parts of the legs are invisible.

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Post by Teancum »

Okay, so I'm going to bump an ancient topic, but I'd like to work on this. Where are the assets for the AT-PT located?
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