Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)
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maxloef
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by maxloef » Wed Sep 21, 2005 10:18 am
omg atpt it still has animations im gonna TRY to get it ingame
if it works il be SUPER happy
Postulio
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by Postulio » Wed Sep 21, 2005 10:45 am
awesome! that would be great if u can get it in game
but it looks a lot like the AT-RT, i thought the AT-PTs had a covering part.
Jawa_Killer
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by Jawa_Killer » Wed Sep 21, 2005 10:45 am
hm it has animation? i guess saturn is still trying to make it working but the animation is not working
maxloef
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by maxloef » Wed Sep 21, 2005 10:50 am
Got it ingame animation WORKS!!!!!
only 1 thing the turret bit at the front makes it go back each time
Jawa_Killer
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by Jawa_Killer » Wed Sep 21, 2005 10:55 am
REALLY??OMG PLEASE GIVE ME THE FILES!!!PLEASE
Qdin
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by Qdin » Wed Sep 21, 2005 11:02 am
didn't he say its was ALONG with the BFBuilder??
jeeze - then why don't you look at the Assets or something?
maxloef
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by maxloef » Wed Sep 21, 2005 11:26 am
yeh wel the aination si bugged u cant get forward but the legs move XD when i used the atst animations it did work im gonna c if i can get it to work YES almsot all the assets r included in the mod tools EXEPT for the odf u have to make that URSELF
Alpha
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by Alpha » Wed Sep 21, 2005 3:59 pm
You are a truely amazing human being. I mean that.
Think you could get the...K-Wing to work?
maxloef
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by maxloef » Wed Sep 21, 2005 4:12 pm
No k-wing no go there is only a texture of it and i cant get this properly to work to CAUSE the ainations r bugged!
OOM-9
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by OOM-9 » Wed Sep 21, 2005 5:05 pm
actually... L-5-R tested it a lot... and then I snagged his files and continued... I am still messing with it, but it seems really funky.... maybe L-5-R or Saturn will tweak the animations.
~00M-9
Nimlot
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by Nimlot » Wed Sep 21, 2005 6:23 pm
Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.
EraOfDesann
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by EraOfDesann » Wed Sep 21, 2005 7:28 pm
Got it ingame animation WORKS!!!!!
*dances*
Nimlot wrote: Yea, no offense, but this really isn't much of a discovery. Saturn has had this on his work bench since the mod tools/assests were released, check out his site for other interesting things.
*stops dancing*
L-5-R
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by L-5-R » Wed Sep 21, 2005 11:59 pm
Yes true it is old news. I got everthing to work, turret, ect. All but the moving forward bit. I have done some reserch and think that the problem lies with the grounddummy in the walk_loop animation. the grounddumy is used to offset dummyroot to define movment. I could be wrong and am by no meens condeming your work. keep at it guys.
maxloef
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by maxloef » Thu Sep 22, 2005 2:17 am
i hope there is a way of fixing it
maxloef
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by maxloef » Thu Sep 22, 2005 6:26 am
uhm lol ok hey Fred u still got the gd animations for the atpt?
Leviathan
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by Leviathan » Sat Sep 24, 2005 2:06 pm
So, in fact, you just have to use AT-ST's animations with the AT-PT to make it "working"... Am I right ?
SteveK14
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by SteveK14 » Tue Oct 04, 2005 12:24 pm
How do you get the textures on the legs. I have all the texture files called for in the msh file in my msh folder, but certaing parts of the legs are invisible.
Steve
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by Teancum » Fri Nov 11, 2005 5:28 pm
Okay, so I'm going to bump an ancient topic, but I'd like to work on this. Where are the assets for the AT-PT located?