Tie Fighter Pack

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Cerfon Rournes
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Re: Tie Fighter Pack

Post by Cerfon Rournes »

Wow! I can't wait for the release of this :shock:
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Re: Tie Fighter Pack

Post by maxloef »

Here is what i want released in the full pack now dubbed, GCW Content pack

Air vehicles:
- Tie Fighter (Updated Hp's for exhaust) - Needs HP
- Tie Interceptor (Updated HP's for exhaust) - Needs HP
- Tie Bomber (New mesh) - Ingame
- Tie Advanced X-1 (New) - Ingame
- Tie Avenger (new) - Needs HP
- Tie Vanguard (new) - Ingame
- Tie Defender (new) - Needs HP
- Tie Phantom (new (SORRY NO CLOAK, it doesnt work)) - Ingame
- Tue Aggressor (new) - Ingame
- Tie Droid (new) - Needs HP
- Tie Heavy Bomber (new) - Needs HP
- Tie Interdictor (new) - Needs HP
- Tie Lancet Aerial Artillery (new) - Mesh Incomplete
- Scimitar Class Assualt bomber (new) - Mesh Incomplete
- Tie Experimental M-1 "Bizzaro" (new) - Ingame
- T-4a Lambda Class Shuttle (new) - Ingame (needs hp tweak)
- Sentinel class transport (stock mesh updated Odf) - Needs odf
- Z-95 Headhunter (new) - Needs odf
- T-65 X-wing (new mesh) - Mesh incomplete
- BLT Y-Wing (new mesh) - Mesh incomplete
- RZ-1 A-Wing (new mesh) - Mesh incomplete
- B-Wing (new) - Mesh incomplete


Ground vehicles:
- Tie Mauler (new) - Needs HP
- T2-b Light Hover tank (new) - Mesh incomplete
- T4-b Heavy Assault tank (new) - Mesh incomplete
- AT-ST (new weapons and stats) - Ingame
- AT-AT (new weapons and stats) - Ingame
- Alliance AAC (new weapons and stats) - Needs odf
- Alliance Mod. Gian Speeder (new weapons and stats) - Needs odf
- Speederbike (new weapons and stats) - Needs odf

Ground Structures:
- Imperial Turbolaser tower (new) - Ingame
- Imperial Command Center (new) - Ingame
- Alliance Command Center (new) - Mesh Incomplete
- Various imperial and Alliance buildings (new) - Mesh Incomplete


Ground Weapons:
- E-11 Blaster Rifle (new mesh and stats) - Ingame
- E-11A Blaster Rifle (new mesh and stats (variant with targeting comp.)) - Ingame
- DLT-19 Heavy Blaster Rifle (new mesh and stats) - Ingame
- DLT-20A Blaster Rifle (new mesh and stats) - Needs HP
- SE-14R Light Repeating Blaster (new mesh and stats) - Ingame
- T-21 Light Repeating Blaster (new mesh and stats) - Mesh Incomplete
- A280 Blaster Rifle (new) - Needs HP
- A295 Blaster Rifle (new) - Needs HP
- DL-44 Blaster Pistol (new stats) - Mesh Incomplete

Ground Units:
- Imporved Stormtrooper set (mod. stock mesh) - Needs Enveloping

Misc:
- New explosion effects - Ingame
- New laser textures - Ingame

UPDATE:

enhanced stormtrooper helmet (proportions corrected)

Image
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Re: Tie Fighter Pack

Post by skelltor »

:eek: Wow that is a crapload of stuff I can't wait :thumbs: :runaway:
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Re: Tie Fighter Pack

Post by acryptozoo »

skelltor wrote::eek: Wow that is a crapload of stuff I can't wait :thumbs: :runaway:
Ditto
cant wait
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Re: Tie Fighter Pack

Post by Jendo7 »

Fantastic, it will be a content pack well worth waiting for :thumbs:

See how I changed that around :wink:
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Re: Tie Fighter Pack

Post by jdee/barc »

I don't think I'll be releasing my mod until i get my hands on these models. :bowdown: great job :D

EDIT
Hidden/Spoiler:
[quote]Air vehicles:
- Tie Fighter (Updated Hp's for exhaust) - Needs HP
- Tie Interceptor (Updated HP's for exhaust) - Needs HP
- Tie Bomber (New mesh) - Ingame
- Tie Advanced X-1 (New) - Ingame
- Tie Avenger (new) - Needs HP
- Tie Vanguard (new) - Ingame
- Tie Defender (new) - Needs HP
- Tie Phantom (new (SORRY NO CLOAK, it doesnt work)) - Ingame
- Tue Aggressor (new) - Ingame
- Tie Droid (new) - Needs HP
- Tie Heavy Bomber (new) - Needs HP
- Tie Interdictor (new) - Needs HP
- Tie Lancet Aerial Artillery (new) - Mesh Incomplete
- Scimitar Class Assualt bomber (new) - Mesh Incomplete
- Tie Experimental M-1 "Bizzaro" (new) - Ingame
- T-4a Lambda Class Shuttle (new) - Ingame (needs hp tweak)
- Sentinel class transport (stock mesh updated Odf) - Needs odf
- Z-95 Headhunter (new) - Needs odf
- T-65 X-wing (new mesh) - Mesh incomplete
- BLT Y-Wing (new mesh) - Mesh incomplete
- RZ-1 A-Wing (new mesh) - Mesh incomplete
- B-Wing (new) - Mesh incomplete


Ground vehicles:
- Tie Mauler (new) - Needs HP
- T2-b Light Hover tank (new) - Mesh incomplete
- T4-b Heavy Assault tank (new) - Mesh incomplete
- AT-ST (new weapons and stats) - Ingame
- AT-AT (new weapons and stats) - Ingame
- Alliance AAC (new weapons and stats) - Needs odf
- Alliance Mod. Gian Speeder (new weapons and stats) - Needs odf
- Speederbike (new weapons and stats) - Needs odf

Ground Structures:
- Imperial Turbolaser tower (new) - Ingame
- Imperial Command Center (new) - Ingame
- Alliance Command Center (new) - Mesh Incomplete
- Various imperial and Alliance buildings (new) - Mesh Incomplete


Ground Weapons:
- E-11 Blaster Rifle (new mesh and stats) - Ingame
- E-11A Blaster Rifle (new mesh and stats (variant with targeting comp.)) - Ingame
- DLT-19 Heavy Blaster Rifle (new mesh and stats) - Ingame
- DLT-20A Blaster Rifle (new mesh and stats) - Needs HP
- SE-14R Light Repeating Blaster (new mesh and stats) - Ingame
- T-21 Light Repeating Blaster (new mesh and stats) - Mesh Incomplete
- A280 Blaster Rifle (new) - Needs HP
- A295 Blaster Rifle (new) - Needs HP
- DL-44 Blaster Pistol (new stats) - Mesh Incomplete

Ground Units:
- Imporved Stormtrooper set (mod. stock mesh) - Needs Enveloping

Misc:
- New explosion effects - Ingame
- New laser textures - Ingame
[/quote]



What do you mean when you say "Needs HP"
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Re: Tie Fighter Pack

Post by Deathplayer »

i guess HP means hardpoints...
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Re: Tie Fighter Pack

Post by RevanSithLord »

Maveritchell wrote:
RevanSithLord wrote:Are you referring to the TIE Scout (from EaW as well) which was posted before the TIE Mauler?
TIE Scouts preceded EAW by some time:
Hidden/Spoiler:
Image
lol Woops, my bad. And I call myself a Star Wars fan? :lol:
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Re: Tie Fighter Pack

Post by THEWULFMAN »

RevanSithLord wrote:lol Woops, my bad. And I call myself a Star Wars fan?
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Re: Tie Fighter Pack

Post by Darth_Spiderpig »

:lol:

@max: Now that's what I was thinking about when I read GCW Pack. :P
Can't wait for all of these. :runaway:
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Re: Tie Fighter Pack

Post by commander501stappo »

:eek: ...that's...AMAZING! can't wait for it to come out :thumbs: :runaway:
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Re: Tie Fighter Pack

Post by Lephenix »

Awesome Max :thumbs: .
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Re: Tie Fighter Pack

Post by naru1305 »

awsome :shock:

can´t wait to see all of the models ingame :faint:
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Re: Tie Fighter Pack

Post by maxloef »

Alliance T4B Assault Tank, ive been waiting to do this one for a while :)

Image
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Re: Tie Fighter Pack

Post by CressAlbane »

Wow!
Is that going ingame as a new vehicle? You'll need animations...
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Re: Tie Fighter Pack

Post by Darth_Spiderpig »

CressAlbane wrote:Wow!
Is that going ingame as a new vehicle? You'll need animations...
For what?

If you mean the treads, that's more a scrolling texture and the guns would be turrets.

Awesome tank maxloef, this is gonna be one epic pack. :thumbs:
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Re: Tie Fighter Pack

Post by CressAlbane »

Oh, I thought you needed animations for vehicles with turrets; silly me!
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Re: Tie Fighter Pack

Post by THEWULFMAN »

Hidden/Spoiler:
[quote="maxloef"]Alliance T4B Assault Tank, ive been waiting to do this one for a while :)

Image[/quote]
Oh happy dance :D
I love that tank from eaw, I alwasy wanted to have it in BF, great job Max :thumbs:
ps, i know thats a reference pic :P
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Re: Tie Fighter Pack

Post by acryptozoo »

awesomnesss
always wanted an t4-b tank
:D
and it looks great.... better than the eaw one imo
really cant wait for the pack to be released
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Re: Tie Fighter Pack

Post by commander501stappo »

Looks awesome!
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