Hintnodes?
Moderator: Moderators
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Hintnodes?
Is there a way that you can limit hintnodes to only one AI trooper??? Thank's
.
-
ryukaji
- Major

- Posts: 513
- Joined: Mon Sep 17, 2007 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Hintnodes?
I thought they already were for only one...
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: Hintnodes?
When you have uber mode set up they aren't
. But even when uber mode isn't on, I still occasionaly see a couple of troopers clustered around one hintnode
.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: Hintnodes?
Not really a solution, besides making quite a few more hintnodes.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Hintnodes?
Yeah that's what I'd say too. Making a more hintnodes would split up where AI go.
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: Hintnodes?
That's what I figured. Thank's
.
- Tourny
- Command Sergeant Major

- Posts: 289
- Joined: Sat Sep 27, 2008 5:58 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Crifton
- Contact:
Re: Hintnodes?
TOurny Moment: (you may find this message helpful to ur thought process, if not then disregard this message)
Technically speaking, the AI, while yes, they are clustered around the same hintnode, are not all using it at the same time. There are two theories here:
1. They r fighting over it.
2. Say the first guy dies. They've got another one handy. Get it?
Technically speaking, the AI, while yes, they are clustered around the same hintnode, are not all using it at the same time. There are two theories here:
1. They r fighting over it.
2. Say the first guy dies. They've got another one handy. Get it?
- Blade
- Captain

- Posts: 496
- Joined: Fri Apr 04, 2008 11:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Hintnodes?
I've never really understood hintnodes. It's never seemed like the AI follow them. Do you just place them? Or is there some key tidbit that I'm missing?
- Tourny
- Command Sergeant Major

- Posts: 289
- Joined: Sat Sep 27, 2008 5:58 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Crifton
- Contact:
Re: Hintnodes?
I found out that if you select, say Mines as its objective and then place it, it reverts back to sniper. YOu have to place it first and then select what you want it to do.
YAY! I was helpful without being rude!
YAY! I was helpful without being rude!
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: Hintnodes?
The AI do follow them, but almost to much
. That's why I have clusters of about four or five snipers around one node. But making multiple nodes should do the trick in fixing that
......
