*WIP* Mygeeto: Storm

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
Clonedude55

Post by Clonedude55 »

you have a point Darth, but is their a script for a set time for set faction to be your ally like a indegenous faction?
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Post by Fusion »

On topic guys, now. Don't make me reconsider.

What defines spam? Requesting a new feature, that's the thing I hate the most in these threads. Getting off-topic, talking about unit counts being upped, talking about how they won't function is another. What does any of that have to do with this particular map?

Personally, I'd be okay with saying how you want to improve the map if you have the beta and have played it.

But as most as you haven't...I consider posts on how to fix gameplay which you haven't seen off-topic.
Tuskenjedi

Post by Tuskenjedi »

hmph, lol, it's been unlocked. So what was it that was specifically caused the crash. I would like to know, for future reference...

when you say rising, you mean it feels like the platform is flying up? I'd like to know, that sounds interesting
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Post by XxDepredationxX »

What kind of "stronger" Ki-Adi Mundi? New combo's from the game or newly self created combos?
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Post by valiant »

Wow, Elmo. I am impressed. I only taught you sides and you managed to get a gorgeous looking map up and running. maybe you can teach me a thing or a hundred.
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Post by Elmo »

When I say *it* looks like it's rising- i mean the mist :P There will be plenty of AI in the map to keep you busy. No worries. I've added some turrets (damaged vehicles that cannot move) and whatnot. Everything is going smoothly- except that Fusion says that there is lag in the map. I dont get any, so im trying to experiment what might be causing this. (the mist is a factor)
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Post by phazon_elite »

I have one question: You can't release this until June, right? You entered it in the GT Mappack COMPETITION, so you can't publicly release it, right?

Note: If you look at my posts on GuruChat, you'll see why COMPETITION is in caps.

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Post by Darth_Z13 »

No he can't release it till May 4th (May the Fourth be with You).
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Post by Fusion »

He can release it for test in the competition forum, otherwise how will we all test the map for ratings? :P
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Post by phazon_elite »

Oh. I must have completely misread the info, lol.

I just saw the screenshots, and it looks really gloomy and dark. That's what I call crazy awsome! Keep up the good work!

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Post by trainmaster611 »

Oh I was afraid of that lag problem :cry: My computer is so crappy! :(
Clonedude55

Post by Clonedude55 »

Elmo this map is looking so good and I do not get lag at all on any maps on my computer unless it is unplugged from the charger (laptop). Let me get this strait elmo entered his map but he can make a public beta test or not......?
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Post by phazon_elite »

trainmaster611 wrote:Oh I was afraid of that lag problem :cry: My computer is so crappy! :(
Me too, me too. Only 64MB graphics card and 256MB RAM (CPU? RAM? I don't know!) memory.

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Post by Elmo »

Things to do:

Add secret thing :p

Fix sound bugs and other bugs (just 2)

Add another secret thing :p

right now though, I'm having problems with balancing the sides...

CIS dominate the Reps- I've given the Reps more cps, more reinforcements, but the reps still get pwned. Any ideas on thsi matter?
Protector_Pulch

Post by Protector_Pulch »

Look whether there's a place where lots of rep troopers get stuck. Make sure the republic got enough possible ways of taking out the CIS (tanks, turrets etc.). Don't play as the CIS^^
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Post by XxDepredationxX »

Or it might be the B1 battledroid since its hard to hit and the rifle and grenade for the B1 battledroid might get it a lot more stronger than you think...but thats what I think anyway.

Will there be any chance that the CIS is getting to the Reps in more than 1 way? or bridge in this matter.
Clonedude55

Post by Clonedude55 »

Elmo wrote:Things to do:

Add secret thing :p

Fix sound bugs and other bugs (just 2)

Add another secret thing :p

right now though, I'm having problems with balancing the sides...

CIS dominate the Reps- I've given the Reps more cps, more reinforcements, but the reps still get pwned. Any ideas on thsi matter?

HMMMMMM 2 secret things O I am so excited!!!!!!
Well how about give the rep more vehicles of the CIS less
SymbolS

Post by SymbolS »

or you could just touch up the republic soldiers a tiny bit, like make em have better performance weapons, faster speed, more health, etc. but only a little bit
Clonedude55

Post by Clonedude55 »

Well that sounds a little to complicated for a simple problem

You could also either increase the reps. reinforcements and lower the CIS

anyway Elmo you got me getting excited about the 2 secret things if you wanted to could you give us a hint on 1
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Post by Syth »

well Elmo theres one thing that might be causing it. Which ever team has more units on feild tends to lose them faster. Try giving the CIS more units on feild, it might help.
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