Announcing Coruscant Streets

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
yoyam

Post by yoyam »

dude hes probably just playing on a german version of the game, the map itself has nothing to do with this,
unless it was specifically modded to give german words instead of english
sawyerdk9

Post by sawyerdk9 »

Have you gotten the sky working Rends?
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

sawyerdk9 wrote:Have you gotten the sky working Rends?
i´m currently working on it.

Any suggestions about special units/characters (wich are released by other modders) you would like to see on this map?
If so point me to the dl link and i will check them out!

Rends
MartinK

Post by MartinK »

maybe adding the Coruscant senate guards?? the ones in red (or blue, i cant remember well right now)
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

I think the map is like the nightclub area. I dont think there r senate guards around there.
Lollilo

Post by Lollilo »

yeah i didn´t play them on bf1 but it looks very good!
can´t wait to play. :shock:
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

Short update:
* sky background hires version is working now
* Imperials has 3 ATSTs on this map
* ATSTs sounds added

well i´m not sure to add a vehicle to the rebel and droids side because it would be too unrealistic.
I think to increase the number of vanguards to make it more even and add a few landspeeders and/or bikes to the map.

Rends
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

I think a few weapon-less air-speeders throughout the map would be enough.

Rebels really dont need a vehicle on this, and as you said having the vanguards is enough.
Wadi

Post by Wadi »

this looks good. There is a question I am tempted to ask, but I ahve a feeling it would be answered with a "WHEN IT'S READY" sign. :D
MartinK

Post by MartinK »

maybe you could make rebels use 1 or 2 AT-ST, and in the story you could say they stole them from a factory, or something (justa sugestion)
Wadi

Post by Wadi »

Seems a bit weak, giving them those vehicles and then saying "Oh, they stole them."
Gunjak

Post by Gunjak »

or you could just say nothing and then no suspicion would be made ;)
Gunjak

Post by Gunjak »

maybe a few more screens rends im dieing to find out what the sky looks like, lol
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Don't double post. It's against the rules.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

Whats going to be special about the sky?
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

I really have to emphasize my opinion that alliance vehicles are uneccessary. Uping the Rocket power to an accurate level will make interesting gameplay. I say make the rebel team the SpecForce guys, it seems cool in this map. And Vanguard will all the sudden become a really important class.
sawyerdk9

Post by sawyerdk9 »

Rends, will you be editing the sides? If so it would rock if you made the alliance Urban Camoed. and maybe you should take out the wookie and replace him with something else. Something about a wookie dosn't eally seem right in Coruscant.
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

He can use the already ingame SpecForce skins (the ones with urban camo pants)
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

i can only find the "all_inf_rifleman_urban". Are there more?
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

i always thought there was a whole pack of them with urban skins. Ill look again, and to verify ill play that Rise of the Empire map (im pretty sure majin had it)

Edit: I didnt find any references to the urban in the odfs, but there are urban skins for soldier, sniper, and vanguard. Seeing how the engineer skin is neutral (in coloration) i think a simple override texture referenceing the aforementioned tgas would work nice (sorry i didnt name them, just look in the msh folder obviously, your see them)
Post Reply