very weird rifle problem...

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Syth
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very weird rifle problem...

Post by Syth »

recently ive working on a BFII modification. Anyways ive encountered a problem. I was playing tantive IV and the imperial rifle is going psycho

Problems:
-No shots comeing out (just sounds)
-The rifle is going auto (mine is semi auto)

Weirdness:
-All the levels use the same sides and they dont have problems with it.
-The weapon acts exactly like the rifle pandemic made (except no fire power)
-Its my Stormy (i can tell because mine has stun shot) so that rules out some weird scenario where the level somehow loads pandemics stormy.
-The rebels rifle works fine even though the imps doesnt
-The script looks absulutly fine
-My imp rifle isnt even called the same thing as pandemics, its called "imp_weap_inf_carbine"
-The Darkies shot gun uses the imp rifle MSH, but, it works fine. So that rules out a problem with da MSH.

Whats even more weird is when i ran modtools.exe, it said this
Message Severity: 3
.\Source\Weapon.cpp(1719)
Weapon "imp_weap_inf_carbine" missing ordnance 0.000000 "imp_weap_inf_rifle_ord"
But as i posted, all the other levels use the same imperial side and they dont have any problems with it.

Just to make sure someone doesnt post "make sure the ODF has the right ordanance" ill post the imp Carbine ODF.
[WeaponClass]
ClassParent = "com_weap_inf_carbine"
GeometryName = "imp_weap_inf_rifle.msh"

[Properties]
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"
OrdnanceName = "imp_weap_inf_carbine_ord"
FirePointName = "hp_fire"


//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound = "imp_weap_inf_rifle_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Note how it says OrdnanceName = "imp_weap_inf_carbine_ord" and then look at the error ModTools throws at me
This problem is particularly annoying because it Kills the feel of the Tantive IV mission, as you could imagine.

THe GaME Is CraZZZy! :(
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