I'm trying to put Saturn V's Fly Armchair in a map to try it out. I created a new side named angrywizard.lvl (stupid name), I put the msh files and .tga files in the Side\msh folder and the odf files in the Side\Odf folder.
This is the .req file in the sides\angrywizard folder:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair"
}
}
And I put the sat_fly_armchair.req in the Sides\AngryWizard\Req folder.
This is the log from SPtest.exe:
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0x33dca375 does not exist in movie 0xb86e8e36
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.2
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.3
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.2
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Objective.cpp(59)
Objective::Add: must localize level.RAC1.objectives.3
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(195)
Lua ReadDataFile: Could not open SIDE\angrywizard.lvl
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\LuaCallbacks_Mission.cpp(726)
Memory pool "EntityTauntaun" not found
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "sat_fly_armchair"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(171)
Vehicle spawn missing class "sat_fly_armchair"
I can't get Saturn V's Flying Armchair to work
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Darth-Derkie
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Saturn_V
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RE: I can
You haven't mentioned your mission lua, have you added it in a ReadDataFile line there? Looks like you've done everything that the Readme says, but the readme doesn't tell you about the lua, just points to the add-a-vehicle tutorial.
You should have something like:
ReadDataFile("dc:SIDE\\angrywizard.lvl",
"sat_fly_armchair");
Cheers,
Sat
You should have something like:
ReadDataFile("dc:SIDE\\angrywizard.lvl",
"sat_fly_armchair");
Cheers,
Sat
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Darth-Derkie
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Saturn_V
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Qdin
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hey, I dont know much about this AT ALL, but are you supposed to write:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair"
}
}
but shouldnt he write what filetype? like: "sat_fly_armchair.req" - or whatever the name is? so it would be:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair.req"
}
}
just asking
and I'm just currious
well, I just wondered - and why arent you supposed to write the FULL filename? there could be 20 diferent files with that name, but in different file-types
C ya
ucft
{
REQN
{
"lvl"
"sat_fly_armchair"
}
}
but shouldnt he write what filetype? like: "sat_fly_armchair.req" - or whatever the name is? so it would be:
ucft
{
REQN
{
"lvl"
"sat_fly_armchair.req"
}
}
just asking
well, I just wondered - and why arent you supposed to write the FULL filename? there could be 20 diferent files with that name, but in different file-types
C ya
-
Saturn_V
- Emperor's Hand
- Posts: 487
- Joined: Sun Dec 26, 2004 12:11 pm
- Projects :: No Mod project currently.
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- Contact:
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
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COOL
but there's SO much scripting
lol - how can you even REMEMBER this??? lol, at least the Munge knows the difference in the filetypes. and BTW, what DOES the munging excactly? lol, so far as I understood, it changes the files, so it can be played, or what? lol, I've heard it SO much, but I never understood the importance of munging yet - and I wonna know it now
l0l
C ya

C ya
