Farash: Mountain Temple

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Farash: Mountain Temple

Post by CressAlbane »

This map is set on a fictional planet called Farash. The map features a temple (one of the cps) and the surrounding valley of stone.
UPDATED PICTURES
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Progress:
The map is mostly done. I need to polish a few things up. The sides are also near completion for CW era.
Testers so far:
----------------
SAMofBIA
martin105038
RevanSithLord
Acryptozoo
Last edited by CressAlbane on Fri Aug 27, 2010 9:41 pm, edited 4 times in total.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Farash: Sultan of Death

Post by Xavious »

The environment looks - for lack of a better word - tacky. The colors and such don't mesh together well, making the end result look like a random mish-mash of stuff. And the overly-green terrain certainly doesn't help.

Reskin some things (or everything), set up better lighting, and find a new ground texture.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Farash: Sultan of Death

Post by Ping »

I will admit, I'll have to agree with Xavious. Also, definitely add Conquest. That's pretty much a basic every land map needs. Also, why the name "Sultan of Death"? A sultan is a ruler, usually Middle Eastern. I see no sultans! :wink:
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Farash: Sultan of Death

Post by Teancum »

Needs lighting.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

The "Sultan" is in the campaign. And I just changed the ground texture.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Farash: Sultan of Death

Post by Darth_Squoobus »

Textures need work. What theme are you going for?
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

I changed the colour of the ground to a darker shade that matches the grass. I also darkened the trees, but I wanted the mushrooms to pop out.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Farash: Sultan of Death

Post by Sky_216 »

The dead trees have a bunch of different textures packaged with them already, and pretty much any tileable texture will work on them. Additionally those branching trees have leaves packaged with them as well.
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Farash: Sultan of Death

Post by 501st_commander »

Looks good, but the ground texture doesn't match well.
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Farash: Sultan of Death

Post by MrCrayon »

I think you should be a little more careful with your placement of foliage and stuff. It looks like the bahamas smacked into the mystic forest. I say you should spread them out more.

-offtopic-(ish)

how did you get the foliage to work?
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

@501st_Commander
I fixed the texture already.
And I just changed the ground texture.
@MrCrayon
Really? What makes you think bahamas and what makes you think mystic?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Farash: Sultan of Death

Post by DarthD.U.C.K. »

i think he meant the tropical plants
a everybody else said: you need to adjust most of the textures to fit into a global colorscheme
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Farash: Sultan of Death

Post by MrCrayon »

tropical plants are mixed with mushrooms and funny tree and dreary grass

otherwise, looks promising
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

I think it was the bushy-looking palm tree leaves that looked odd, I reskinned them.
Hidden/Spoiler:
Image
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Farash: Sultan of Death

Post by mswf »

No, as everybody kept pointing out, everything looked odd, because all the objects look out of place. Think; brightly coloured mushrooms - palm trees - grime bushes - tangling grey trees - buildings with moss - brightly gray stone.

Your environment simply doesn't make sense, because all the stuff you've put into it are all kinds of things that would've grown from a specific environment (bright mushrooms from felucia like planet, palm trees on a beach, bushes between pine trees, tangly trees in a dead forest etc.).
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

--There are no palm trees in this map.
--Have you ever been in a forest? You see mushrooms there.
--All of the tree-like objects are now the same colour.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Farash: Sultan of Death

Post by RevanSithLord »

CressAlbane wrote:--There are no palm trees in this map.
--Have you ever been in a forest? You see mushrooms there.
--All of the tree-like objects are now the same colour.
I think people are just being picky. I like it. *shrugs*

Side-note: I wouldn't want to eat those mushrooms.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Farash: Sultan of Death

Post by Eaol »

-[FIXED]The ground color was too vibrant and unrealistic.
-What's the big building made of (GREEN?) adobe for?
-The lighting is awfully bright for a nighttime environment.

Keep in mind that a mushroom is still free to grow in your neighborhood forest.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Farash: Sultan of Death

Post by CressAlbane »

I'm not really sure about the green buildings, they seemed to be the right colour before...
Also, I added lighting fixes.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Farash: Sultan of Death

Post by Eaol »

I mean the green Tatooine props. Ugly...had a nightmare about it last night.
Post Reply