Battlefront Extreme V2 - BETA released

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Battlefront Extreme V2 - Screenshots up

Post by White_Bear »

Yeah! The best mod ever... 2 weeks. Can't wait so long.
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Re: Battlefront Extreme V2 - Screenshots up

Post by (502)GEN.york »

sorry i did not read all the posts but is it very different than the first one? yea cause the addon folder and all that but in game does it change the any weapons? (of course you may awnser "its multiplayerable")
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Re: Battlefront Extreme V2 - Screenshots up

Post by ARC_Commander »

It replaces weapons and everything, no different from the first one. It just lets you play online with people who don't have BFX, because it only overwrites one game mode, leaving the rest untouched.
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Re: Battlefront Extreme V2 - Screenshots up

Post by (502)GEN.york »

ok cool its GOING TO BE MINE WHEN ITS OUT!
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Re: Battlefront Extreme V2 - Screenshots up

Post by obiboba3po »

looks great, didnt d/l the 1st one, but i think ill have to try this one :yes: keep up the good work :thumbs:
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ARC_Commander, do you think i could have the assets for that rebel mercenary? i love the jetpack and could use it in my WIP map. thanks!
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Re: Battlefront Extreme V2 - Screenshots up

Post by plokoon761 »

[GT]Plo Koon wrote:Hi Arc_Commander, I have a question of you
For V2 could you please make the install easier as I tried to install V1 but it messed up all my non-mods levels could you please make it an exe install or zip/rar
I just would find it easier
Thank You For you time :bowdown: :thumbs: :D



cool name :plokoon:
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Re: Battlefront Extreme V2 - Screenshots up

Post by lt prudii »

another day where i get to spend downloading and trying out a new mod, the last one was awesome and i look forward to this installment, it just makes battlefront oh so much more enjoyable
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Re: Battlefront Extreme V2 - Screenshots up

Post by I,clone »

Have you used the 1.2 Magnaguard cape?
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Re: Battlefront Extreme V2 - Screenshots up

Post by [GT]Plo Koon »

Sorry Pinguin I din't know sorry oh how do I change my username so it isn't [GT] oh and btw I did know there was a [GT] clan
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Re: Battlefront Extreme V2 - Screenshots up

Post by Delta 47 »

Can't wait for version 2, sounds cool :thumbs:
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Re: Battlefront Extreme V2 - Screenshots up

Post by (502)GEN.york »

TELL ME HAS IT BEEN AT LEAST 1 WEEK!

Don't post in all caps, and don't be afraid to check how long it's been by doing the math yourself from the original post date. Thanks! -Staff
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Re: Battlefront Extreme V2 - Screenshots up

Post by elfie »

This looks like an ausome mod you made ARC_Commander, I ussually don't download side mods, but I will definetly download this when I get the chance! Great job!! :mrgreen:
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Re: Battlefront Extreme V2 - Screenshots up

Post by ARC_Commander »

Okay, progress report. All the big bugs are gone. All I have left to do is localizations, fix up the TIE Fighter engine effect, and sort through a little mess I made when I tried to give every unit a melee attack.

As for the AT-ST bug... It is one of the weirdest bugs I have ever encountered. It seems to only affect certain AT-STs. By that, I mean that on Hoth, you can enter the AT-ST near the bunker farthest from the hangar, and it's fine. But if you get into an AT-ST that spawned at the CP closest to the AT-AT spawn point, the bug is present. I have no idea whatsoever about what causes this, or how to fix it. I tried increasing the walker memory pools, nothing. So that bug is staying, sorry.
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Re: Battlefront Extreme V2 - Screenshots up

Post by (502)GEN.york »

sorry staff for my last post i did now know about caps as for math well math is just not my thing :)

I love this mod :thumbs: :D :mrgreen:
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Re: Battlefront Extreme V2 - Screenshots up

Post by Fluffy_the_ic »

ARC_Commander wrote:It replaces weapons and everything, no different from the first one. It just lets you play online with people who don't have BFX, because it only overwrites one game mode, leaving the rest untouched.
Okay, I get that it only overwrites one game mode, but will it overwrite the old files, too?
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Re: Battlefront Extreme V2 - Screenshots up

Post by ARC_Commander »

The old files? Do you mean the original game files? No, it will not over-write them, or anything, for that matter.

If you are referring to the older BFX versions, it won't overwrite them, but I suggest that you remove any older versions of BFX before installing this.
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Re: Battlefront Extreme V2 - Screenshots up

Post by REivEN »

ARC_Commander is it possible for you to upload this version of BFX to another site because i can't download anything from filefront now :oops:

EDIT: Because i really want to play this mod :)
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Re: Battlefront Extreme V2 - Screenshots up

Post by ARC_Commander »

There are several mirrors of the current version of BFX. Just type "Battlefront Extreme" into Google.
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Re: Battlefront Extreme V2 - Screenshots up

Post by REivEN »

Big tnx ARC_Commander :D
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Re: Battlefront Extreme V2 - Screenshots up

Post by ARC_Commander »

Progress report.

I have done many things recently.

TIE exhaust finished, it's pretty cool.

Image

Polished up melee attacks, thank you to DarthDUCK for fixing up knife:

Image

New grenade models. EMP grenade, proton grenade, and sonic grenade are courtesy of DarthDUCK, I've also used Syth's frag grenade and V-1 thermal detonator (on the timebomb).

Image

After an hour in GIMP, I made an entirely new skin for the Wookiee Rocket Launcher. Definitely one of the best weapon reskins in the universe.

Image

I discovered a way to improve skin resolution with MSH.OPTION files. You put "-8bit -maps 1" in the image's corresponding option file. Now almost every single image in the mod has an MSH.OPTION file with those parameters. Here is the new 212th legion trooper, a skin previously notorious for being blurry. Also note the localizations :) They're almost finished!

Image
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