Electrostaff effect?

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Syth
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Electrostaff effect?

Post by Syth »

is there anyone that knows how to make the electrostaff look electrical?
i think maybe pengiun got it something working but i have no clue what to do. so if someone could tell what can be done and what cannt be done with it that would be most helpful.

l
Elmo
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Post by Elmo »

Well, why don't you just PM Penguin or Teancum? They did electrostaffs as you prolly already know :P
Syth
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Post by Syth »

PMs take forever to get an answer from. and also if someone else has the same question they can find the answer in the forums instead of also having to ask too
fat_walrus

Post by fat_walrus »

I think you just add a TrailEffect on the Staff and add some lightning to it.
Penguin
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Post by Penguin »

the effect on my staff was just the normal lightsaber blade effectm but the texture was changed to look like the magnastaffs effect

Code: Select all

[WeaponClass]
ClassLabel      = "melee"

ClassParent		= "com_weap_inf_electro_staff"
GeometryName        = "electro_staff.msh"

[Properties]

GeometryName    = "electro_staff"

AnimationName 		= "maul"
ComboAnimationBank  = "human_sabre melee cis_hero_darthmaul"

NumDamageEdges		= "3"

FirePointName       = "hp_effect_1"
LightSaberLength    = "0.13"
LightSaberWidth     = "0.1"
LightSaberTexture   = "staff_effect"
LightSaberTrailColor = "150 100 200 150"

FirePointName       = "hp_effect_2"
LightSaberLength    = "0.13"
LightSaberWidth     = "0.1"
LightSaberTexture   = "staff_effect"
LightSaberTrailColor = "150 100 200 150"

AttachedFirePoint	= "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength	= "0.5"
DamageEdgeWidth		= "0.1"
Syth
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Post by Syth »

dang.
im useing saturns model and its hard points are angled so the sabre effect comes out the sides, it sorta looks like a "U"
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