Making Kasyyk Assualt Map

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wookieejedi
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Posts: 74
Joined: Fri Aug 22, 2008 3:39 pm

Making Kasyyk Assualt Map

Post by wookieejedi »

I have been learning how map and I plan to make a map of Kasyyk which is as accurate as possible. For example I will have 150 bots on the field at once so people are not dieing 10 times, but only 2 or 3. I am going to have a beach front guarding a city, and a forest battle behind the city, along with around 15 fighters for dogfights.

Also I plan to make everything destroyable (example Wookiee huts), and make custom sides to it to allow for faster laser and 1-2 hit kills, and new weapons and units.

Anyway I just wanted to see if any body else had any other ideas, or perhaps wanted to collaborate, as more people means more ideas, if not though I will get this map done myself.
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hypshadowthehedgehog
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Posts: 88
Joined: Wed Mar 11, 2009 5:38 pm

Re: Making Kasyyk Assualt Map

Post by hypshadowthehedgehog »

I like the realism in everything destroyable, but I personally usually dont like it when it's one or two hit kills because it makes all weapons obsolete, because you might as well use a pistol to take out everyone, instead of some new cool weapon, ie some fancy beam gun. I suppose you could always make the pistols overheat more easily and be less accurate.
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