Mandruska: Island

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: Mandruska: Island

Post by GangsterJawa »

Pwitty.
lesovikk1
Captain
Captain
Posts: 484
Joined: Thu Nov 20, 2008 1:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In my own dream world :D
Contact:

Re: Mandruska: Island

Post by lesovikk1 »

<3 you for sky diving idea. mabey postion a laat/i/droid gunship/imperial dropship and rebel laat/i up there so it looks like your jumping from it? But awsome idea. I just had a thought. you could have this for a start of a mission set at night? Just an idea awsome dude like the gritty Guerilla mode my type of game mode. Wicked dude
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mandruska: Island

Post by Fiodis »

DarthD.U.C.K. wrote:looks good amd it would be even better if the groundtexture would fit the plants/enveronment and the plantskins among each other better
What do you have in mind?
lesovikk1 wrote:<3 you for sky diving idea. mabey postion a laat/i/droid gunship/imperial dropship and rebel laat/i up there so it looks like your jumping from it? But awsome idea. I just had a thought. you could have this for a start of a mission set at night? Just an idea awsome dude like the gritty Guerilla mode my type of game mode. Wicked dude
Probably won't have a dropship, mainly because dropships from either side were more for landing and debarking from than jumping off of. No mission either; I want to avoid adding in too many features. This is mainly a fun little ZE mapping excersise with a few things I've been wanting to test out thrown in.
User avatar
RC-1207
Private Second Class
Posts: 63
Joined: Thu Mar 26, 2009 11:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: BFII: [merc]_RC-1207[sniper]

Re: Mandruska: Island

Post by RC-1207 »

Well, they would have had to of sky dived from somewhere. Maybe a few capital ships floating in the lower atmosphere would quell this problem...
But I do like the sd idea, especially being a MOH Airborne fan.
It looks like a great map, and I look forward to the release.
User avatar
DarthHamster
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 300
Joined: Wed Nov 18, 2009 9:09 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orlando, Florida
Contact:

Re: Mandruska: Island

Post by DarthHamster »

If it wasn't for the war I would really want to live there. Anyway good looking map, can't wait.
Last edited by DarthHamster on Wed Dec 30, 2009 12:00 am, edited 1 time in total.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Mandruska: Island

Post by Anakin »

:thumbs:

@DarthHamster: you've stollen my pic

edit
Hidden/Spoiler:
but yours looks better
User avatar
DarthHamster
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 300
Joined: Wed Nov 18, 2009 9:09 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orlando, Florida
Contact:

Re: Mandruska: Island

Post by DarthHamster »

Anakin wrote::thumbs:

@DarthHamster: you've stollen my pic
Oops, I'll change it. :lol:
(Anonymous)
Under watchful eyes.
Posts: 106
Joined: Sun Oct 18, 2009 12:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Where Ever You're Not
Contact:

Re: Mandruska: Island

Post by (Anonymous) »

awesome, don't know why but it kinda reminds me of the myst series.............
Hidden/Spoiler:
AWESOME
Last edited by (Anonymous) on Thu Dec 10, 2009 2:06 pm, edited 1 time in total.
User avatar
CCO!
Lance Corporal
Posts: 97
Joined: Tue Nov 18, 2008 5:51 pm

Re: Mandruska: Island

Post by CCO! »

If it's not too late, could I suggest the adding of a few boxes to set the whole "colonization force" enviroment?
User avatar
droid commando
Private
Posts: 41
Joined: Mon Sep 14, 2009 8:48 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Endor, snipping ewoks in trees

Re: Mandruska: Island

Post by droid commando »

great job :D Fiodis, looks like no other map I have seen
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mandruska: Island

Post by Fiodis »

I apologize for the lack of updates. I wanted to post again when I had some new pics to show, but I'm only being able to work on this map sporadically. Cutting out guerilla mode, it seems - there's little chance on my setting up everything for that before the new year, and I did say I only wanted to spend December on this. Eh, I may release a patch later. And for those modders who'll criticize me for sacrificing gameplay aspects to make a deadline (classic BF2, there), I'll reply that I never took this map seriously, and it was more of an idle excersise until I got my other project files back. (Which, btw, is taking far longer than expected....)
CCO! wrote:If it's not too late, could I suggest the adding of a few boxes to set the whole "colonization force" enviroment?
It seems Omega neglected to take pictures of this, but at the time of this map's posting I already had one such base set up.

With guerilla mode gone, this map is at roughly 95% completion. I got the skydiving trooper in, though my testers have yet to report on how well the skydive turns out. I also made another base for the CIS at the opposite end of the island, and also two neutral CPs at the east and west poles. I added planning and barriers (whew!). What prevents me from posting picture updates is an odd condition in which several objects within barriers show up black, and some show up not at all.

(If you see the original pics, the objects that show up black are those that in the pics appear to be blazing firery orange: Felucia props, them).

Any help is appreciated.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Mandruska: Island

Post by Taivyx »

The lighting's very pretty, but to be honest the objects look a little jumbled up from the screnshots. :?
User avatar
a_speck_of_dust
Lance Corporal
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Re: Mandruska: Island

Post by a_speck_of_dust »

very nice lighting
Post Reply