Mandruska: Island
Moderator: Moderators
- GangsterJawa
- Sith

- Posts: 1319
- Joined: Tue Nov 18, 2008 7:37 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw
Re: Mandruska: Island
Pwitty.
-
lesovikk1
- Captain

- Posts: 484
- Joined: Thu Nov 20, 2008 1:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In my own dream world :D
- Contact:
Re: Mandruska: Island
<3 you for sky diving idea. mabey postion a laat/i/droid gunship/imperial dropship and rebel laat/i up there so it looks like your jumping from it? But awsome idea. I just had a thought. you could have this for a start of a mission set at night? Just an idea awsome dude like the gritty Guerilla mode my type of game mode. Wicked dude
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Mandruska: Island
What do you have in mind?DarthD.U.C.K. wrote:looks good amd it would be even better if the groundtexture would fit the plants/enveronment and the plantskins among each other better
Probably won't have a dropship, mainly because dropships from either side were more for landing and debarking from than jumping off of. No mission either; I want to avoid adding in too many features. This is mainly a fun little ZE mapping excersise with a few things I've been wanting to test out thrown in.lesovikk1 wrote:<3 you for sky diving idea. mabey postion a laat/i/droid gunship/imperial dropship and rebel laat/i up there so it looks like your jumping from it? But awsome idea. I just had a thought. you could have this for a start of a mission set at night? Just an idea awsome dude like the gritty Guerilla mode my type of game mode. Wicked dude
- RC-1207
- Private Second Class
- Posts: 63
- Joined: Thu Mar 26, 2009 11:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: BFII: [merc]_RC-1207[sniper]
Re: Mandruska: Island
Well, they would have had to of sky dived from somewhere. Maybe a few capital ships floating in the lower atmosphere would quell this problem...
But I do like the sd idea, especially being a MOH Airborne fan.
It looks like a great map, and I look forward to the release.
But I do like the sd idea, especially being a MOH Airborne fan.
It looks like a great map, and I look forward to the release.
- DarthHamster
- Rebel Warrant Officer

- Posts: 300
- Joined: Wed Nov 18, 2009 9:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orlando, Florida
- Contact:
Re: Mandruska: Island
If it wasn't for the war I would really want to live there. Anyway good looking map, can't wait.
Last edited by DarthHamster on Wed Dec 30, 2009 12:00 am, edited 1 time in total.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Mandruska: Island
@DarthHamster: you've stollen my pic
edit
Hidden/Spoiler:
- DarthHamster
- Rebel Warrant Officer

- Posts: 300
- Joined: Wed Nov 18, 2009 9:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Orlando, Florida
- Contact:
Re: Mandruska: Island
Oops, I'll change it.Anakin wrote:![]()
@DarthHamster: you've stollen my pic
-
(Anonymous)
- Under watchful eyes.
- Posts: 106
- Joined: Sun Oct 18, 2009 12:45 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Where Ever You're Not
- Contact:
Re: Mandruska: Island
awesome, don't know why but it kinda reminds me of the myst series.............
Hidden/Spoiler:
Last edited by (Anonymous) on Thu Dec 10, 2009 2:06 pm, edited 1 time in total.
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: Mandruska: Island
If it's not too late, could I suggest the adding of a few boxes to set the whole "colonization force" enviroment?
- droid commando
- Private
- Posts: 41
- Joined: Mon Sep 14, 2009 8:48 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Endor, snipping ewoks in trees
Re: Mandruska: Island
great job
Fiodis, looks like no other map I have seen
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Mandruska: Island
I apologize for the lack of updates. I wanted to post again when I had some new pics to show, but I'm only being able to work on this map sporadically. Cutting out guerilla mode, it seems - there's little chance on my setting up everything for that before the new year, and I did say I only wanted to spend December on this. Eh, I may release a patch later. And for those modders who'll criticize me for sacrificing gameplay aspects to make a deadline (classic BF2, there), I'll reply that I never took this map seriously, and it was more of an idle excersise until I got my other project files back. (Which, btw, is taking far longer than expected....)
With guerilla mode gone, this map is at roughly 95% completion. I got the skydiving trooper in, though my testers have yet to report on how well the skydive turns out. I also made another base for the CIS at the opposite end of the island, and also two neutral CPs at the east and west poles. I added planning and barriers (whew!). What prevents me from posting picture updates is an odd condition in which several objects within barriers show up black, and some show up not at all.
(If you see the original pics, the objects that show up black are those that in the pics appear to be blazing firery orange: Felucia props, them).
Any help is appreciated.
It seems Omega neglected to take pictures of this, but at the time of this map's posting I already had one such base set up.CCO! wrote:If it's not too late, could I suggest the adding of a few boxes to set the whole "colonization force" enviroment?
With guerilla mode gone, this map is at roughly 95% completion. I got the skydiving trooper in, though my testers have yet to report on how well the skydive turns out. I also made another base for the CIS at the opposite end of the island, and also two neutral CPs at the east and west poles. I added planning and barriers (whew!). What prevents me from posting picture updates is an odd condition in which several objects within barriers show up black, and some show up not at all.
(If you see the original pics, the objects that show up black are those that in the pics appear to be blazing firery orange: Felucia props, them).
Any help is appreciated.
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Mandruska: Island
The lighting's very pretty, but to be honest the objects look a little jumbled up from the screnshots. 
- a_speck_of_dust
- Lance Corporal
- Posts: 94
- Joined: Thu Jan 01, 2009 12:20 pm
Re: Mandruska: Island
very nice lighting
