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Rep/all had a base with fighters on the moutain as well as a smaller base with tanks off to the west side of the temple. Cis/imp only had a base with tanks on the east side. And I've already maxed out cps.lt prudii wrote:sounds good, kinda fed up with cis only getting the outside bases (in the previous versions)
but hey i was just playing it so... its fun to have a cis kill fest![]()
one thing i noticed on the edge of the map near where the cis hanger is, its likea vast pit, maybe add a few cps there? i like huge epic maps and this is very much one of them




they don't go that fast actually. I mean they do if you press forward and sprint....but that's what the point of forward and sprint is. And there wasnt any invisible collision at all. Also, one of the reasons that this map is so stable is because of its poor visibility (as opposed to Realm of Chaos' perfect clarity). Also the snowy fog and mist give rhen var it's real feel. Otherwise it looks like hoth or something. I have however put in a minimap in the style of normal BF2 minimaps (not just a zeroeditor screen).trainmaster611 wrote:Hmm, a few suggestions. You definitely need a minimap. I kept getting lost. Also, since there was no lowrez for the terrain, it was almost impossible to fly without hitting something. And there was a lot of invisible collision in that map with all the building and terrain clutter. You need to either make it more flyer friendly or make the vehicles fly a lot slower so you can see where you are going.
For those of you who haven't gotten my previous versions of this map, this is a large of the BF1 Rhen Var: Citadel map. The basic part of the map is roughly the same, with a few additions to the temple like a sniper's tower. However, I've expanded the map down the cliffside for tank battle and even further to an Imp/CIS Base. I have also designed a Back part of the temple (including a "back door," an outdoor walkway on the side, and trail from the cliffbottom), followed by a steeply ascending mountain with a small trail going up to the All/Rep base and a couple "secret" areas. Imp/CIS has one big base with both tanks and flyers, All/Rep has a smaller base with tanks, and a harder-to-get-to base on the mountain with flyers. And of course, in addition to the normal conquest mode, i've also put in a Chaos Assault and XL mode with my classic Ubered-units. I am also considering put a Mega-Wampa Hunt mode (with ginormous wampas), since i replaced the wampa in CW with the gungan for balance issues.timusafa wrote:Hey, this looks great! Is it a remake of the old Rhen Var or a totally new map?, sry I haven't played v1.3.


Oh it is pimped out, but i mean my first hit map, Hypori wasn't colorful or pimped out.The_Architect wrote:Dann is this like ure first map that isnt....lets see....colorful? or pimped out? lol
wel anyway cant w8 for it hope tis a blast :duel:

Yeah, but my point was that it was almost impossible to fly because you can't see where you are going.SBF_Dann_Boeing wrote:they don't go that fast actually. I mean they do if you press forward and sprint....but that's what the point of forward and sprint is. And there wasnt any invisible collision at all. Also, one of the reasons that this map is so stable is because of its poor visibility (as opposed to Realm of Chaos' perfect clarity). Also the snowy fog and mist give rhen var it's real feel. Otherwise it looks like hoth or something. I have however put in a minimap in the style of normal BF2 minimaps (not just a zeroeditor screen).trainmaster611 wrote:Hmm, a few suggestions. You definitely need a minimap. I kept getting lost. Also, since there was no lowrez for the terrain, it was almost impossible to fly without hitting something. And there was a lot of invisible collision in that map with all the building and terrain clutter. You need to either make it more flyer friendly or make the vehicles fly a lot slower so you can see where you are going.


You never realesed it.SBF_Dann_Boeing wrote:Acklay Bridge v1.0 - Just something I made for fun that had rebs/reps fighting acklays on a bridge. No Chaos Units.