Since ordnances can't have child ordnances, I would assume all he's doing is using a deployable and having it fire ordnances. I won't speak for how reliable that is.ARC_Commander wrote:Have you figured out something in the ODF,
Cluster Bomb, Portable SG, Gas Canister and more....
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- Maveritchell
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
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ARC_Commander
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
Ahh... I see. I imagine that if you set the OptimalRange, LockOnRange and MaxRange to something huge, and set it to target everything, it probably would work nicely.
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
That's how weapon shields work alreadyvampire_lord wrote:Isn't it possible to make the shield impervious to attacks but able to pass through for units? that way you wouldn't need an overheat or ammo, only tactics (sorry too much Empire at War).
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Fingerfood
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
Ooo. maybe this is too advanced for BF2 (I've been Source modding all day
) but what if you made it so you couldn't go through the shield, but the owner could activate it / deactivate it like a personal shield.
- Sky_216
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
@Mav: it's 100% reliable, provided the turret limit for a map hasn't been reached (in which case it won't fire). Cluster bomb blows up at exactly 1.2 seconds after being thrown. Launches ordnances a fraction of a second early, giving the illusion of a grenade blowing up and the explosion launching clusters.
@ARC: that's how I tried to do it before, and it doesn't work too well. But with a few lines of odf code from something in the BF1 assets it works perfectly.
@Taivyx: nice model.
@Fingerfood - meh, good idea. Would need a flat shield model though. Bubble shield you can't get in/out of would be pretty pointless.
@ARC: that's how I tried to do it before, and it doesn't work too well. But with a few lines of odf code from something in the BF1 assets it works perfectly.
@Taivyx: nice model.
@Fingerfood - meh, good idea. Would need a flat shield model though. Bubble shield you can't get in/out of would be pretty pointless.
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Taivyx
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
Well what I was kinda asking was if you would want it for the Portable SG, as I don't want to waste my time making a model for no reasonSkyhammer_216 wrote:@Taivyx: nice model.
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Cluster Bomb, Portable SG, Gas Canister - Link on p2
@ Taivyx/Silas: I've decided to release these simply as they are, of course if you wanna use them with those models then do so.....
Anyways, link:
http://files.filefront.com/cbpsgggzip/; ... einfo.html
Anyways, link:
http://files.filefront.com/cbpsgggzip/; ... einfo.html
- Silas
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
Sounds good. I've had little luckw ith getting my model skinned, and progress was going slow, so sorry bout that. If you'd like the model when it's done, feel free to ask.
and thanks for the shield, btw. That'll fit in nicely with my map
and thanks for the shield, btw. That'll fit in nicely with my map
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theultimat
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
I'm liking this. But, I have a question:
Can you change the .msh of the Cluster Bomb, so that it looks more 'bomb' like? Sorry if that question is not really worded properly.
Can you change the .msh of the Cluster Bomb, so that it looks more 'bomb' like? Sorry if that question is not really worded properly.
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Re: Cluster Bomb, Portable SG, Gas Canister and more....
Well, it's supposed to be more of a grenade, isn't it?
