OffhandGeometry with Trooper animation

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Vyse
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OffhandGeometry with Trooper animation

Post by Vyse »

Bascily I just want to have a unit have a gun in each hand. Just for looks, it doesn't have to shoot or anything.

I've tried adding

OffhandGeometryName = "mesh name here"

but the mesh doesn't show up in his other hand in-game.

Has anyone gotten something like this to work with the regular trooper animations?
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RE: OffhandGeometry with Trooper animation

Post by JabbaLovesLava »

what if you add the model of the gun on the other hand?
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RE: OffhandGeometry with Trooper animation

Post by Teancum »

Did you set up a bone as the attach point?
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RE: OffhandGeometry with Trooper animation

Post by The_Emperor »

Perhaps you should check out Aayla, she's the only unit in the game to have 2 weopons. The other lightsaber in her hand is just for show too as far as I know.
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Re: RE: OffhandGeometry with Trooper animation

Post by Vyse »

The_Emperor wrote:Perhaps you should check out Aayla, she's the only unit in the game to have 2 weopons. The other lightsaber in her hand is just for show too as far as I know.
That's all I want it for. Maybe is just the animation that enables the second weapon.
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RE: Re: RE: OffhandGeometry with Trooper animation

Post by Teancum »

Actually, both of Aayla's lightsabers cause damage.

Vyse, try attaching it to bone_l_hand
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RE: Re: RE: OffhandGeometry with Trooper animation

Post by Qdin »

According to what fred told me about this, Grevious's 6 sabers or the amount he has, only have 1 weapon with a LOT of 'illusions' :) and he said that only one of the sabers did damage - so was the case with Aayla's 2 weapons :)
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RE: Re: RE: OffhandGeometry with Trooper animation

Post by Teancum »

Hmm... I've used the Aayla anims with only one saber or the other on and got damage.... odd.
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RE: Re: RE: OffhandGeometry with Trooper animation

Post by Penguin »

i have a jet trooper with two working guns, but the gun on the left hand is facing the wrong way so i need some one with XSI 5.2 to roate the gun for me
Linus

Re: RE: Re: RE: OffhandGeometry with Trooper animation

Post by Linus »

Penguin wrote:i have a jet trooper with two working guns, but the gun on the left hand is facing the wrong way so i need some one with XSI 5.2 to roate the gun for me
Off-topic : Screenie, please? :P

- Linus
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RE: Re: RE: Re: RE: OffhandGeometry with Trooper animation

Post by Penguin »

can't, its on a secret map, lol
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Re: RE: Re: RE: OffhandGeometry with Trooper animation

Post by Teancum »

Qdin wrote:According to what fred told me about this, Grevious's 6 sabers or the amount he has, only have 1 weapon with a LOT of 'illusions' :) and he said that only one of the sabers did damage - so was the case with Aayla's 2 weapons :)
That's probably how he remembers it during development, but the combo file for grievous shows all four sabers causing damage.
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RE: Re: RE: Re: RE: OffhandGeometry with Trooper animation

Post by Astute »

Honestly, dual weapons(ranged) aren't that hard to set up if you have the models and animiations. I've been able to get both firing with both mouse buttons so you can control left and right, the prob is I can't get the gun to mirror over to the left hand.
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