OffhandGeometry with Trooper animation
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Vyse
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OffhandGeometry with Trooper animation
Bascily I just want to have a unit have a gun in each hand. Just for looks, it doesn't have to shoot or anything.
I've tried adding
OffhandGeometryName = "mesh name here"
but the mesh doesn't show up in his other hand in-game.
Has anyone gotten something like this to work with the regular trooper animations?
I've tried adding
OffhandGeometryName = "mesh name here"
but the mesh doesn't show up in his other hand in-game.
Has anyone gotten something like this to work with the regular trooper animations?
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JabbaLovesLava
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RE: OffhandGeometry with Trooper animation
what if you add the model of the gun on the other hand?
- Teancum
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RE: OffhandGeometry with Trooper animation
Did you set up a bone as the attach point?
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The_Emperor
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RE: OffhandGeometry with Trooper animation
Perhaps you should check out Aayla, she's the only unit in the game to have 2 weopons. The other lightsaber in her hand is just for show too as far as I know.
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Vyse
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Re: RE: OffhandGeometry with Trooper animation
That's all I want it for. Maybe is just the animation that enables the second weapon.The_Emperor wrote:Perhaps you should check out Aayla, she's the only unit in the game to have 2 weopons. The other lightsaber in her hand is just for show too as far as I know.
- Teancum
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RE: Re: RE: OffhandGeometry with Trooper animation
Actually, both of Aayla's lightsabers cause damage.
Vyse, try attaching it to bone_l_hand
Vyse, try attaching it to bone_l_hand
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Qdin
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RE: Re: RE: OffhandGeometry with Trooper animation
According to what fred told me about this, Grevious's 6 sabers or the amount he has, only have 1 weapon with a LOT of 'illusions'
and he said that only one of the sabers did damage - so was the case with Aayla's 2 weapons 
- Teancum
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RE: Re: RE: OffhandGeometry with Trooper animation
Hmm... I've used the Aayla anims with only one saber or the other on and got damage.... odd.
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Penguin
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RE: Re: RE: OffhandGeometry with Trooper animation
i have a jet trooper with two working guns, but the gun on the left hand is facing the wrong way so i need some one with XSI 5.2 to roate the gun for me
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Linus
Re: RE: Re: RE: OffhandGeometry with Trooper animation
Off-topic : Screenie, please?Penguin wrote:i have a jet trooper with two working guns, but the gun on the left hand is facing the wrong way so i need some one with XSI 5.2 to roate the gun for me
- Linus
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Penguin
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RE: Re: RE: Re: RE: OffhandGeometry with Trooper animation
can't, its on a secret map, lol
- Teancum
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Re: RE: Re: RE: OffhandGeometry with Trooper animation
That's probably how he remembers it during development, but the combo file for grievous shows all four sabers causing damage.Qdin wrote:According to what fred told me about this, Grevious's 6 sabers or the amount he has, only have 1 weapon with a LOT of 'illusions'and he said that only one of the sabers did damage - so was the case with Aayla's 2 weapons
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Astute
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RE: Re: RE: Re: RE: OffhandGeometry with Trooper animation
Honestly, dual weapons(ranged) aren't that hard to set up if you have the models and animiations. I've been able to get both firing with both mouse buttons so you can control left and right, the prob is I can't get the gun to mirror over to the left hand.
