SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i think this means that some polygons are hidden
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

here is a av8b harrier that i had made a few months ago, but i cant get it to work. Can someone help me? I have never gotten a model to work in swbf1.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

There's a faq thread on how to get models in game, find it and study it. Your biggest problem is that the model isn't even facing the right way, if you exported it now it would be nose down in the ground.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Frisbeetarian »

Well, it would actually be nose up, but regardless, all he needs to do is rotate it -90° around the x-axis and 180° around the y-axis.
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

looks good but the nose and missiles are pretty high poly, you could definitely filter some out ans they look like they're just cones/cylinders.
edit: an imperial rifle kit-bash, to be used as an SMG of sorts in my sides.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Commander_Fett »

:eek: Great model. Commander_Fett want :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

obiboba3po wrote:looks good but the nose and missiles are pretty high poly, you could definitely filter some out ans they look like they're just cones/cylinders.
edit: an imperial rifle kit-bash, to be used as an SMG of sorts in my sides.
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And you said his model had too much detail? The stock has these vertical edges running through it that serve absolutely no purpose in defining any shape whatsoever and the barrel has too many sides.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

@Mini: The barrel is stock barrel. Everything but the stock is, well, a stock model. Looks nice, Obi.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Caleb1117 »

minilogoguy18 wrote:
obiboba3po wrote:looks good but the nose and missiles are pretty high poly, you could definitely filter some out ans they look like they're just cones/cylinders.
edit: an imperial rifle kit-bash, to be used as an SMG of sorts in my sides.
Hidden/Spoiler:
Image
And you said his model had too much detail? The stock has these vertical edges running through it that serve absolutely no purpose in defining any shape whatsoever and the barrel has too many sides.
Because Meshtool uses triangles. He probabbly just hasn't gotten around to removing them from the stock model. Though perhaps it's better he didn't, seeing as a gun is small and may need triangulation in some parts anyway.

Edit: well fluffy beat me.
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

Haven't modeled in a while, but I just started on this one yesterday:
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Wireframe:
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It's a WWII German Kar98k bolt-action rifle. It's not finished yet, I still have to skin it, but I think it is pretty good for what I am capable with at my low skill level.

Let me know what you think.
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Re: SWBF Series Model Showcase Thread v3.0

Post by mswf »

elfie wrote:Let me know what you think.
Looks pretty solid!
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

Fluffy_the_ic wrote:@Mini: The barrel is stock barrel. Everything but the stock is, well, a stock model. Looks nice, Obi.
yup its all stock minus 3 cylinders that were created that each didn't have many subdivs. and honestly there may be a wasted poly here or there but its nowhere near the limit at all so i really dont see any reason to lessen the detail.
@elfie-looks great for not modeling in a while :)
the butt of the gun and that whole back portion of it looks pretty squarish, maybe bevel the sides or something.
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

I'll post the wireframe when it's fully textured, no worries... :music:
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

nice model jedijunkie! im guessing thats the turrets in the death star trench? it looks just like them!
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

nice yjj :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

It's not exactly like it, I just Googled some pics, got the basic idea of it and then just "deeeeeid mah thang". :music:

Edit: A staff member said I should post the wireframe, so I better play by the rules:

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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

Enable Headlight+Wireframe on Shaded=Us being able to see more detail on the model than both of your pictures combined.
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Re: SWBF Series Model Showcase Thread v3.0

Post by elfie »

obiboba3po wrote:
Fluffy_the_ic wrote:@Mini: The barrel is stock barrel. Everything but the stock is, well, a stock model. Looks nice, Obi.
yup its all stock minus 3 cylinders that were created that each didn't have many subdivs. and honestly there may be a wasted poly here or there but its nowhere near the limit at all so i really dont see any reason to lessen the detail.
@elfie-looks great for not modeling in a while :)
the butt of the gun and that whole back portion of it looks pretty squarish, maybe bevel the sides or something.
That's what I thought at first also, but the reference pick shows the back with sharp "squarish" edges.

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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

obiboba3po wrote:
Fluffy_the_ic wrote:@Mini: The barrel is stock barrel. Everything but the stock is, well, a stock model. Looks nice, Obi.
yup its all stock minus 3 cylinders that were created that each didn't have many subdivs. and honestly there may be a wasted poly here or there but its nowhere near the limit at all so i really dont see any reason to lessen the detail.
@elfie-looks great for not modeling in a while :)
the butt of the gun and that whole back portion of it looks pretty squarish, maybe bevel the sides or something.
But those vertical edges looping the stock server absolutely no perpose, they don't contribute to any detail of the gun, that's why they are a complete waste.
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

minilogoguy18 wrote:But those vertical edges looping the stock server absolutely no perpose, they don't contribute to any detail of the gun, that's why they are a complete waste.
There's no reason why the guy should delete them, since they will still get there when he exports the model. Fully exported game models are (as far as I know) always tri'd.

No offence, but I am surprised that such an experienced modeller doesn't seem to know this.
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