Crashing with no relevant errors

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Crashing with no relevant errors

Post by CressAlbane »

Well, most of you may have seen my older topic abouit the "Sky error".
I have a serious problem.
I made a new map, munged, it worked, did some side editing (I am SURE that the sides aren't crashing it).
It happened again. I found out that removing a geonosis prop (bunker inside) fixed the problem, but I've used this prop before with no crash.
I went on with only side edits, but now, as soon as I added an object to ZE, crash.
Is something wrong with VisualMunge?
EDIT: I think I found away to work around the problem.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Crashing with no relevant errors

Post by StarkillerMarek »

If your still having problems, you should post the error log.
User avatar
DarthHamster
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 300
Joined: Wed Nov 18, 2009 9:09 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orlando, Florida
Contact:

Re: Crashing with no relevant errors

Post by DarthHamster »

CressAlbane wrote:I think I found away to work around the problem.
Make sure you tell us what the problem is (be more specific) and what you did to get around the problem so that if anyone else ever has this problem they will know how to fix it.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Crashing with no relevant errors

Post by CressAlbane »

To work around the problem, I decided...
Well, since the map works perfectly with the first world changes, I can just add everything the first time!
It works buyt is really annoying.
Post Reply