Basically I left a window open in a hall so a could look back at what I had thought I had sectored off. What should have happened is that I should not been able to see the other hallways. Despite my painstaking efforts, the other hallways were still visible.
If you don't understand this allow me to explain the process by showing you an example that does work in the Corasant map.
First see exibit A: These are the portals and sectors of Corsant:

Now here's an in game shot a me in a sector allowing me to see 2 sectors ahead because I'm situated in 2 different sectors.

But once a move back so I'm only in one sector, one without a portal to the room on the left so the room to the left disappears. This is the effect I want to see in my Battle Over Endor map:

If I cant get this process to work in my map the map will either seriously downgraded or cancelled completely. 4 frames a second isn't fun for anyone. I MUST GET PORTALS AND SECTORS TO WORK TO GET RID OF THE LAG!!!!
