Sullust: Jedi Conclave

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Maveritchell
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Post by Maveritchell »

A "conclave" is a secret meeting. An "enclave" is a basically a community of foreigners, in this case the Jedi, who were part of the Jedi Order and not under the aegis of the Dantooine gov't. Enclave=place, conclave=meeting.

EDIT: In a few minutes, I'm sending out a beta to a few people. That being said, I could still use one or two more testers.
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Post by ARC_Trooper_phi658 »

thank you, Mav
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Post by XxDepredationxX »

I never played KotOR before. (Don't get stupified) I just didn't have time to buy games. So if I could beta test this map with only the least KotOR knowledge, I'd be happy to. If you allow that is. :)
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Post by {WRL}Bly »

If ya got room for one more then I'd be happy to beta test.
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Post by epm01 »

Okay I got your PM i'll go read it then beta test.
Should I post here or PM you? I think I might of Already Pmed you if it worked.
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Post by Maveritchell »

Sullust: Jedi Conclave Force Powers Guide

Since I've already provided some of this information to my testers, and since I'd prefer to have a neat guide to all the powers when I release rather than answering questions one at a time, I've compiled a guide on how exactly each force power works. Note that I've already described in the OP more or less what each power does, this is just how to use them. Note that when I say "runs out of force," I mean overheat.

Dark Side Powers

Plague (as used by the Dark Jedi Guardian)
Image

Use: Point, click, and release. This power rarely "runs out of force" (overheats), and it will slowly drain opponents' health. Targets a group of opponents in the immediate area in front of you.

Force Kill (as used by the Dark Jedi Sentinel)
Image

Use: Click and release. Will kill whatever opponent you're pointing at appx. 2.5 seconds after you release. If you want to hit a target, keep your reticle pointed at him. This power never runs out of force.

Force Scream (as used by the Dark Jedi Consular)
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Use: Point and click. Will hit a small area in front of you for damage and cause nearby targets to wince and lose defense. Note that this can be deflected back at you with lightsaber block. This power can be used appx. 4 times before it runs out of force.

Force Storm (as used by the Sith Lord)
Image

Use: Click. Hits omnidirectionally within a short radius. Deals large amount of damage to all foes. This power can be used appx 3 or 4 times before you run out of force.

Light Side Powers

Burst of Speed (as used by the Jedi Guardian)
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Use: Move in a direction (any, can be forwards, backwards sideways) and hold. You will move very rapidly in that direction (can be changed mid-dash) for a short period of time. This power can be used 3 times before you run out of force.

Force Valor (as used by the Jedi Consular)
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Use: Click. Surrounding allies and you will have their attack and defense stats highly increased for a short time. One use before force runs out.

Force Heal (as used by Jedi Master)
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Use: Click. Nearby allies and yourself will be healed a large amount of your health. Two or three uses before force runs out.

Universal Powers

Force Whirlwind (as used by the Jedi Sentinel)
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Use: Point and click. Will hit area in front of you with a gust of wind that lifts your opponents up and drops them, dealing them damage. This hits the immediate area in front of you. Note that if you are very near to your enemy, you will push them slightly, and if you are further away, you will pull them in slightly. This power can be used about 4 times before you run out of force.

Force Wave (as used by the Jedi Master)
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Use: Click. Nearby opponents will be dealt a large amount of damage and be knocked down. Two uses before force runs out. (Technically this is universal, but only Light Side gets it.)

Force Camouflage (as used by the Sith Assassin)
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Use: Click and release or hold. Once in the cloak, you can't jump or attack without lowering the invisibility. In light of that, I personally prefer to hold the mouse button down; that way I can attack right out of the invisibility instead of toggling it off and then attacking. Force doesn't run out.

Battle Meditation (as used by the Jedi Watchman)
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Use: Click. All units on the battlefield will be affected. If they are friend, their defense will be raised, if foe, defense will decrease. One use depletes your force.

Throw Lightsaber (as used by the Jedi Weaponmaster and Sith Marauder)
Image
Image

Use: Click. You'll throw your saber some distance and it will hit for more than a single saber swipe. Force doesn't run out.

Units' Powers

Note that in the above section, there was a picture of every unit playable.

Jedi Guardian
Guardian's Saber (blue)
Throw Lightsaber
Burst of Speed

Jedi Sentinel
Sentinel's Saber (yellow)
Force Whirlwind
Burst of Speed

Jedi Consular
Consular's Saber (green)
Force Valor
Force Heal
Force Whirlwind

Jedi Weaponmaster
Weaponmaster's Sabers (violet)
Throw Lightsaber
Force Valor

Jedi Watchman
Watchman's Doublesaber (silver)
Battle Meditation
Force Wave

Jedi Master
Mantle of the Force (cyan)
Force Heal
Force Wave
Burst of Speed

Dark Jedi Guardian
Guardian's Sabers (red)
Plague
Throw Lightsaber

Dark Jedi Sentinel
Sentinel's Saber (red)
Force Kill
Force Whirlwind

Dark Jedi Consular
Consular's Saber (red)
Plague
Force Scream
Throw Lightsaber

Sith Marauder
Marauder's Doublesaber (red)
Throw Lightsaber
Battle Meditation

Sith Assassin
Assassin's Saber (red)
Force Camouflage
Force Storm

Sith Lord
Heart of the Guardian (bronze)
Force Scream
Force Kill
Force Storm

NOTE: You will note that all the Force-aligned classes (Consulars, J. Master, and S. Lord) have three force powers. This is a part of the class-balancing system. All the Force-heavy units have lower health and more Force power, all the Melee-heavy units have significantly higher health but less Force ability, and all Balanced units are somewhere in between.

Force-using Tips

-All Force powers, with the exception of one or two, have a cool-down time before you can use the same power again. This prevents the AI from spamming powerful attacks (they still will somewhat, but trust me, it's not unmanageable like it used to be). However, an intelligent player can get around this cool-down time by rotating force powers. This negates the cool-down time.

-Some force powers work especially well in conjunction with certain units or other force powers. It goes without saying that all the buffs you should apply immediately before heading into a large group of enemies. Force Valor and Force Scream especially. Also, the burst of speed power (one of my favorites!) can be used with your jump to travel very large distances.

-Finally, make use of the "Follow Me" command. There's nothing like heading into battle with a Jedi Consular and a Jedi Master on your wings, waiting to heal you or buff you should you need it.
Last edited by Maveritchell on Fri Jul 20, 2007 3:53 pm, edited 1 time in total.
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Post by Fusion »

I love that, "Force Kill."

What's next, Force Victory? :P
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Post by Maveritchell »

commander_fusion wrote:I love that, "Force Kill."

What's next, Force Victory? :P
It's harder to use than it sounds (although the AI are murder with it, pardon the pun).

Force Victory? I think you mean Force FakeConsole. Triggered by the "esc" button.

---

Also, I'd like input from everyone. Should I keep the effect of Plague as green or change it to some other color, like red?
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Post by Taivyx »

Dark purple or dark green is the most plague-ish (not a real word), so if you do change it, change it to one of those.
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Post by epm01 »

I would suggest:
Redish ,Bluish , Greenish , Brownish and Purplish mixed to make....What ever Plague colour it makes. Force Victory could just be the 4 closest people killed, Like victory of killing 4 people.
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Post by Caleb1117 »

The Plague effect in KotOR was green, Thus I think that would be best.
Also, it looks good.

I must say I'm very much looking forward to this map.

Also, Lets say someone was making a KotOR map... These force powers would be great in it.

No I'm not asking for them ahead of time. :roll: Just sayin I hope you release them after your done.
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Post by lieutenantcoda »

review:
-my map had no names for any weapon and unit at all, and it was hard to find the force powers(but they were still nice :D )

-that fire near one of the republic CPs has no spark anim(just white squares)

-also, that fire should deplete your life when standing above it.

-why is there a clone wars mode?

-nice force scream with acklay sound(eventhough it sounded a bit like a guy being punched in the [word not allowed] and giving a force scream)
the colour should be all white though

-if battle meditation can hit all enemies and decrease their defence, then why dont it hit all allies and increase defence.

nice map, love the force powers!
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Post by XxDepredationxX »

Here's my review:

I got confuse about the force usage at first but finally get the hang of it. It is mainly a force power battle. Having teams is the best to fight of the enemy but probably overkill.

The Light Side put up quite a fight but usually loses by 5 or 6 units, the Light Side still gets owned when I'm playing as them, probably because of the Republic troopers spawning alot near a Sith base.

The new force powers are a blast. It's really fun using them, I kinda like how some force powers if used at the right time, cancels the other. My personal favorite force powers are Force Wave and Force Kill.

Bugs:
- The lower texture of the rock arc (near CP1) covers over the Lightsaber.
- The fire place thing as mentioned above, but why did I sometimes see a blue smoke coming out of it :?
- The lava looks like water, only the parts where it spews up is lava.
- Everything isn't localized, you probably know that anyway.

Suggestions:
The Light Side need a few more force powers. After going to that website you mentioned in the Readme, I think having the Stasis Field force power, and Force Shield would be much better. You can take Leia's Invulnarablility(sp?) power as Force Shield as it heals and is immune to attacks (you can see this in HA Mos Eisley).

Summary:
The AI is challenging, and with all the new force powers, it is a very fun map fo'sho.
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Post by lieutenantcoda »

a suggestion: force heal needs to be able to heal yourself without needing to have an ally to trigger the effect. it is just weird when no one is there and you use force heal to save you from plague and it doesnt work, its jus weird and bad :x .speaking of plague, you should make the force heal be able to cancel out force plague effects.
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Post by Ace_Azzameen_5 »

- The lower texture of the rock arc (near CP1) covers over the Lightsaber.

And the cp, too I bet. Must be that Diet Dr. Pepper Rhen Var thing. Someone should mod those in XSI and remove the old SWBF invisibility tag or whatever it is so that won't happen. It would greatly improve visuals in the con pack and more.
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Post by Xavious »

When I played as the Jedi, the Sith used force plague constantly. It really got annoying, especially since there are no healing droids / anything else. (perhaps some "health crates" like I had in Jandoon would serve the role well)

Sometimes the AI wander into the lake of lava and die. Also, the damage regions for the lava lake are a bit off at points, so I might be standing on the shore of the "lake" and die. Is this intentional?

Some force powers have the ability to "stun" the enemy for a few seconds when hit (like force wave) but this does not work when these powers are used on the AI. Could you please fix this, if it is possible?

While this looks pretty dang sweet, I don't think it is possible without getting burned.
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Post by Teancum »

I can easily see Force Kill getting over-spammed due to it well.... killing semi-instantly and not taking much force. I hope the Sith Lord takes like 20 points to unlock to balance things. The only other thing that needs some tweaking is the lighting. You can see a light source in the screen above from somewhere in the sky, but that's probably just part of the skybox texture. Creating a light source from there, letting it shine down on the terrain (burnt, of course) and whatnot would add even more ambiance.
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Post by Rekubot »

Teancum, all units are unlockable from the start, but Force Kill is extremely difficult to get used to, so I wouldn't worry too much. The only problem tends to be that 1 on 1 battles tend to end with another Sith coming up from behind and hitting you with it. All the time. :roll: The main idea is to keep your wits about you at all times, and to remember that Force Kill can be deflected with a lightsaber.


Alright, here's my review:

So: first things first. I like your choice of loading screen; a pretty effective way of showing the battlefield without going too overboard. A map description would be nice; perhaps you could elaborate a bit on the story or throw in a couple of tips (like the ones in the Readme).

The first thing I noticed when the map loaded was that nothing was localized (1, 2). You'll know how to fix this, of course :P.

Because of the lack of localization, it took me a while to figure out which moves were which, especially since some of them didn't work properly. The most prominent one I found was Force Kill. Well, I'm assuming it was that one, it had the Choke symbol next to it. At any rate, it would be wise to include instructions on exactly how to use it in the Readme file, so that players don't feel frustrated when they try to use it.

Similarily, I would also suggest that you tell players in the Readme to turn their water settings to low, so that the lava texture can be displayed. It disappears on any other setting, though you probably knew that much anyway.

I was really, really impressed with the AI. Aside from the occasional need to crouch down at random like you mentioned (and even then they did it near rocks, as though they were seeking cover!) I was pleased by the way that you could have some very fun lightsaber battles with teammates who healed you and powered you up. One on ones are also fun, until a Sith comes up to you from behind and one-hit KOs you with Force Kill, LoL. I even had one of the Sith/Jedi Force Push me into the lava! Something that I have yet to replicate. :D

Force Plague is unbelievably annoying, if only because it reminds me of the MagnaGuard's Neuro Poison a bit too much. Also, according to the link you provided, Force Plague actually decreases attack, but I can understand if you wanted to change it around a little. I guess I just don't like the green effect; it's not very Sith-like (whereas red would be) and just doesn't seem like something that would be imbued by the Force. Wanna know what I really want without having to look past the excuses? Change the colour please! :P

-Of course, everybody else is now saying green, so stick with that. Means less trouble for you at any rate.

Some of the force powers are missing icons. Understandable, of course, so don't worry too much about it. The only reason I noticed it was due to the lack of localization.

I'm loving the level design, it just screams Sullust in my opinion. According to Empire At War, however, the planet has a browner ground texture (3), although your excuse might be that your area could just be a different part of the planet, or that it's because the places are set in different time periods.

As for the difficulty... currently I've played six matches (each one has provided a very different experience by the way, so good job on that), twice as the Sith (1 loss and 1 win), and four times as the Jedi (4 losses ). Now on three of the Jedi matches, I tried as hard as I could to pull off a victory, and the final score on the one I did best on was something like 170-180, and I only managed to get that much by killing nothing but sith troopers. I don't pretend to be the best of players, but jeez this is hard :P. What I suggest you do to tone down the difficulty a little (for the Jedi I mean; for the Sith it's quite easy, so you'll be kind of balancing the two teams) is by having Force Kill only drain roughly half the health of your most average Jedi. That way the Sith would actually have to do something with their lightsaber instead of just going: Bam. You're dead. It's also what it supposedly does according to that FAQ.

The CIS E-5 blaster rifle sound is missing.

I like the Force Wave effect :P. I doubt the KOTOR developers imagined it like that, but it definitely works well all the same ^^.

The planning around CP 0 is a little off, probably because it's on a hill. The Republic troops like to get caught in a wall from time to time. Keep in mind that planning is only 2D.

Overall I had great fun with this map, and that's coming from me, the Assault-hater :roll:. It's probably because in my mind this doesn't really qualify as a Pandemic-like hero assault map, as everything has been improved, polished and perfected. Heck, while writing this I kept going back to the map to find more bugs, but instead I would just keep playing the game :). I would like to see a few more force powers thrown into the mix; for instance, you could give downgraded powers such as Force Wound to the 'Sith Padawans' and Force Choke to the 'Sith um.. middle class-types'. With that in mind, you could even go for a KOTOR-like structure system; where by you can only start as a Padawan at first, but as you get more kills you can upgrade to the different classes who have the better force powers. I think that would work quite well, but of course it's up to you.

Looking forward to the finished version!
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Post by Maveritchell »

A couple of things:

-I'm not sure why anyone else is having problems with localization, as I've localized already. I was shown a screen of it, and it looks like any names at all aren't even showing up, not even the semi-random strings that pop up when you have an unnamed entity or weapon. Any further conjecture would be appreciated.

-As you can see in Darth_Maul's picture, the fire definitely works. I'm not exactly sure why the texture's not showing up in yours.

-The rock arch is not near enough a CP (it's really a good distance between two CPs) to affect it, but yeah, it is Rhen Var, and yeah, it will make your lightsaber disappear. It's just a graphical glitch, and there's not a lot I personally can do about it.

-Ok, ok, I'll add a small damageregion to the campfire. Sheesh, what're you doing standing there and not fighting anyway? ;)

-Lava as water. Well, it is water, strictly speaking. I haven't figured out how to make it look like lava on anything other than lower graphical settings. I've tried tweaking the alpha texture (which I added, it's not part of the original tex), removing the specular, and tweaking the refraction and reflection. I'm still working on this.

-Some of your "power" suggestions are great, but I won't use them, and here's why (most of these I've thought through at one time or another, so this is not just me shooting them down for kicks):

-Stasis Field: the only way to "stop" an enemy is the force choke weapon. Period. It's a very limiting weapon in that you can't add effects to it (no _ord file) and you have to keep it pressed down to work. Now, I could make a multidirectional choke that held all the units in their idle poses (I've tried this and it works, no problem), but I couldn't attach any sort of effect, and, the kicker, I can't make it so the effect stays after you release the button. That's part of why force whirlwind is like it is, I started it as an areaeffectweapon (choke), but had to change it into a multi-ordnance cannon because of the constraints mentioned above.

-Force heal triggered without an ally/canceling poison: Here's the deal. Any buff has to be triggered by "hitting" some unit other than yourself. A while ago, I tried for a long time to make a buffing emitterordnance that only affected yourself, or triggered without contact to someone else, and it just plain doesn't work. Limitation of the game, I'm afraid. Unfortunately, we have the same deal with canceling out poison. I wanted to make a Breath Control/poison cure too, but there's no way to cancel out the poison.

-Force shield: to use leia's buff power as a shield (and note that leia's invulnerability is not invulnerability, it's a combo defense buff and health buff) would require me to make it another healing weapon, which I will not do. Force heal is hax enough, thanks. ;) Also, using a droideka shield (which I had originally intended to use) would play havoc with MP; additionally, it's a tricky thing to have it as a toggle on/off power. Theoretically, I could do it as a defense buff that just gave you such a ridiculous defense percentage increase that the damage you took was negligible, but again, then the limitations of buff weapons come into effect - I'd have to make at least one of my teammates invulnerable too.

-Other light side force powers: Here again, I'd love to. Problem is (especially if you look through the list I sent) almost all of the LS powers are buffing powers. Some of those just plain won't apply to BF, as there are only two stats to affect here (well, three, but energy is a nonentity in this map) - attack and defense. Fat lot of good a +2 WIS and +2CHA roll would do for us, eh?

-Re: Lava "damage": The lava has two damageregions. One, as you get near to the lava (in many places this is before you actually go in the lava, see Anakin in EP3) you take a small amount of damage. Then, if you submerge yourself in the lava, you're straight-up dead. I know for a fact the only way you'll die outside of the lava lake is if you get too near to it and you have only a sliver of health remaining. (Or you just sit there. For a long time.)

-Tean, believe it or not, the Force Kill power is not quite as cheap as it sounds. Yes, it will kill you instantly. Yes, the AI will hit you with it if you attack a large group of them without minding your lightsaber block. But since the AI (and humans, generally) don't just stand around and let you hit them, it's tough for a human player to keep focused on a target for the nearly three seconds you have to to hit with it. In fact, I rarely use it, since in groups it's pretty worthless. Sure, you can take out one guy (if he's not saberblocking), but in the meantime you just got trashed by the four others.

-Attacks not stunning AI: Believe it or not, you're using the same attacks on the AI that they're using on you. It's stunning them (pushing them) same as it is you. If it's not, it's probably because they have saberblock up. (There is a rare occurence where, if you use force whirlwind and you hit the AI while they're just standing up from being knocked over, it'll only do the damage and not spin them around - this may be what you're referring to.) You need to use saberblock in this level, like I mentioned. Otherwise, the AI will trash you with the powers.

-Plague: If you're lightside, it's almost an inevitability you'll get hit with plague. Why? It's not that the AI just like spamming it - heck, I use it whenever I can when I play DS. Fact is, it's just a good move. Lightside can go into almost any fray with their defense and attack buffed (Force Valor = 250% attack and 500% defense for a short time); it's only fair that DS goes into battle with their enemy taking damage. With things like the abovementioned Valor and Force Heal (which can heal about a third your HP), plague may make you think you're taking lots of damage, but its effects are really just psychological (you're constantly taking damage).

-Battle Meditation hitting allies and enemies: Having it buff allies' defense in addition to decreasing enemies' defense is a great idea. So great, in fact, that it's already part of the attack. ;) Making Force Scream white is a good idea though, I'll do that.

-At the moment, none of the classes are unlockable, since for balance purposes, none is really "better" than any other. In fact, one of (I think) the best classes is the basic guardian class, for either side. I might change this, though (unlockables).

-Balance: This was the $64K question. I'm going to look into it and make sure I didn't send you a version before I'd turned off AIautobalance. Because right now (and granted, having made the force powers and the map I've played it a lot and become rather intimately familiar with the map) I can win with ~20 points over the other team, no problem - LS or DS. I don't want the map to be frustratingly hard, but I don't want it to be too easy, either.

---

Again, if anyone has any suggestions on what I might be doing wrong with the localization, let me know. I thought it was localized, but I guess something went wrong. I'll try and get a second beta out to you all in a short matter of time.
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Post by Rekubot »

When you say you've localized it, do you mean that you've localized all of the other languages as well? If you go into Common\Localize you'll notice lots of other languages as well. Copy the language you've been editing (the one from the drop down list that you select in the editlocalize.bat program), paste it six times, and then rename it to all the other languages in that folder. You'll need to rename the other six languages first, obviously. Does that make sense? Looks confusing to me, but I can't think of any other way to write it :P.

A few pics that ought to have gone with the review but I was too lazy to upload them... :P

Image

Image

Image

Edit: I've also noticed a lack of shadows on the level. Maybe you didn't include them for performance purposes, but those with lower-end PCs can always turn them off. A map always looks better with shadows.
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