hp_fire moving? [Solved]

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ColonelKlink
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hp_fire moving? [Solved]

Post by ColonelKlink »

Okay, I have recently been working on several weapons, and I have just about finished a few up. I got the hands right, the texturing is set up right, though it needs more detail; all I got left is the hp_fire. I used a null, and renamed it to hp_fire, and moved it to the point of my gun. Then, I freeze modeling, and freeze all transforms, and when I export it, and make it appear ingame, the fire point is at 0,0,0 it seems. I then used a cone, instead of null, and same thing happens. Is there a way to fix this?
I have two working models, and they have this same problem, so I assume this is not a singular thing?
Thanks for your help
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Re: hp_fire moving?

Post by ForceMaster »

nulls for hardpoints (hp_fire, hap_active hp_1 ......) not need freeze transformations, it need these cordinates to positioning it into the model.
ColonelKlink
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Re: hp_fire moving?

Post by ColonelKlink »

Funny thing is, though, that I believe MshEx had an error when I didn't freeze the null. Then again, I didn't exactly known what I was doing then, so I will give it another go. The texture (I did not know what I was doing) might have made it freeze up. Thanks!!
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Re: hp_fire moving?

Post by Darth_Spiderpig »

Or you could try what I was doing for a few weapons, freeze the null and then reposition it on the barrel's end. Just saying that it works for me.
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Maveritchell
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Re: hp_fire moving?

Post by Maveritchell »

Darth_Spiderpig wrote:Or you could try what I was doing for a few weapons, freeze the null and then reposition it on the barrel's end. Just saying that it works for me.
That's a redundant step. "Freezing" an object simply resets its relative location to 0,0,0. Nulls can't take a relative location (since they are by definition global position indicators), so resetting their relative location to the origin resets their global location to the origin - which is the same place they start when you generate a new null anyway.
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Re: hp_fire moving?

Post by Darth_Spiderpig »

Ah okay, nevermind then.
Thanks Mav for clearing up.
ColonelKlink
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Re: hp_fire moving?

Post by ColonelKlink »

It worked! Once again Gametoast has been there for me. Thanks guys!! You are the best.
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