How can i reverse a lightsaber? [Solved]

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Re: Lightsaber

Post by TheDarkMask »

thanks i try it
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Re: Lightsaber

Post by TheDarkMask »

Okay here it is:
Image

but i want that the grip is like the my other pictures.
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Re: Lightsaber

Post by EGG_GUTS »

DOn't give him maul's animation and combo and he'll hold it the way you want.
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Re: Lightsaber

Post by TheDarkMask »

I mean that the grip is smaller than maul's
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Re: Lightsaber

Post by PsYcH0_]-[aMsT3r »

well doublesabers hav their own skin and maybe you could make 1 half invisible lol i can do that 4 u

EDIT: The double saber is basically 2 sabers actually 2 a longer hilt so in a normal saber just change the line:
FirePointName = "hp_fire1" - a normal saber's firepoint to:
FirePointName = "hp_fire2"
and that would make the saber come out the other end i think and you could keep the glow.
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Re: Lightsaber

Post by TheDarkMask »

It doesn't work! The lightsabre dissapers! And when you want to hit a unit there is no demage!
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Re: Lightsaber

Post by MandeRek »

Ok, a saber .msh has a firepoint in it. This firepoint points at a direction, where the laser comes out...

Second, you can do another thing. The wampa uses hp_fires without meshes. What you can do, is look if any of those point backwards. Make that the saber. Make a second saber, but with the common saber msh, and attach it to the same hand, without having the laser on it... Understand? ^^ That should work, if the hp_fire just points correctly. So, use doublesabers; one with the wampa saber msh and laser, and the other with the actual saber msh, but no laser. Use animations as you want... Again, this must work, only it depends on the direction of the hp_fires...

Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
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Re: Lightsaber

Post by TheDarkMask »

Actually, my question is answered! Thanks for the help!
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Re: Lightsaber

Post by Grev »

He cuts huimself in half in your vid. What anims?
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Re: Lightsaber

Post by TheDarkMask »

I use the anim from Luke. Do you have a better anim?
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Re: Lightsaber

Post by MandeRek »

Okay, guess i answered your question.. Could you PLEASE post some results since we're all interested in what of the 2 ways fixed it, how it looks like? I mean, more are interested in a backwards saber you know :P
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Re: Lightsaber

Post by TheDarkMask »

In the moment it looks like the first picture i showed. I try your way later, okay?? :yes:

But thanks for your co-operation!
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Re: Lightsaber

Post by Crazy_Ewok »

Here are some animations I made for a backwards saber. http://files.filefront.com/shaakzip/;95 ... einfo.html
Please credit me if you use them.
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Re: Lightsaber

Post by MandeRek »

But how did you get it like that? Come on, share it ^^
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Re: Lightsaber

Post by TheDarkMask »

It looks like that,
Image
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Re: Lightsaber

Post by The_Emperor »

MandeRek wrote: Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
negative sir, that does not remove the glow effect, and 'tis the glow effect that's the culprit.

Anyway I'm still FAIRLY sure someone already made a model with the firepoint at the back.
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Reversed Lightsaber hilt

Post by AceMastermind »

Try THIS one, I flipped it around in XSI.
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Re: Lightsaber

Post by MandeRek »

Thanks you Ace, really sweet!
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Re: Lightsaber

Post by TheDarkMask »

YAY! ACE! THANKS 10000000000000000x THANKS!

Image
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Re: Lightsaber

Post by TheDarkMask »

Thanks man!!!!!!!
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