How can i reverse a lightsaber? [Solved]
Moderator: Moderators
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
thanks i try it
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
Okay here it is:

but i want that the grip is like the my other pictures.
but i want that the grip is like the my other pictures.
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Lightsaber
DOn't give him maul's animation and combo and he'll hold it the way you want.
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
I mean that the grip is smaller than maul's
-
PsYcH0_]-[aMsT3r
- 2nd Lieutenant

- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Re: Lightsaber
well doublesabers hav their own skin and maybe you could make 1 half invisible lol i can do that 4 u
EDIT: The double saber is basically 2 sabers actually 2 a longer hilt so in a normal saber just change the line:
FirePointName = "hp_fire1" - a normal saber's firepoint to:
FirePointName = "hp_fire2"
and that would make the saber come out the other end i think and you could keep the glow.
EDIT: The double saber is basically 2 sabers actually 2 a longer hilt so in a normal saber just change the line:
FirePointName = "hp_fire1" - a normal saber's firepoint to:
FirePointName = "hp_fire2"
and that would make the saber come out the other end i think and you could keep the glow.
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
It doesn't work! The lightsabre dissapers! And when you want to hit a unit there is no demage!
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Lightsaber
Ok, a saber .msh has a firepoint in it. This firepoint points at a direction, where the laser comes out...
Second, you can do another thing. The wampa uses hp_fires without meshes. What you can do, is look if any of those point backwards. Make that the saber. Make a second saber, but with the common saber msh, and attach it to the same hand, without having the laser on it... Understand? ^^ That should work, if the hp_fire just points correctly. So, use doublesabers; one with the wampa saber msh and laser, and the other with the actual saber msh, but no laser. Use animations as you want... Again, this must work, only it depends on the direction of the hp_fires...
Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
Second, you can do another thing. The wampa uses hp_fires without meshes. What you can do, is look if any of those point backwards. Make that the saber. Make a second saber, but with the common saber msh, and attach it to the same hand, without having the laser on it... Understand? ^^ That should work, if the hp_fire just points correctly. So, use doublesabers; one with the wampa saber msh and laser, and the other with the actual saber msh, but no laser. Use animations as you want... Again, this must work, only it depends on the direction of the hp_fires...
Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
Actually, my question is answered! Thanks for the help!
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Lightsaber
He cuts huimself in half in your vid. What anims?
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
I use the anim from Luke. Do you have a better anim?
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Lightsaber
Okay, guess i answered your question.. Could you PLEASE post some results since we're all interested in what of the 2 ways fixed it, how it looks like? I mean, more are interested in a backwards saber you know 
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
In the moment it looks like the first picture i showed. I try your way later, okay??
But thanks for your co-operation!
But thanks for your co-operation!
-
Crazy_Ewok
- 2008 Best Amateur Avatar
- Posts: 256
- Joined: Wed Jan 23, 2008 6:49 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Midwest
Re: Lightsaber
Here are some animations I made for a backwards saber. http://files.filefront.com/shaakzip/;95 ... einfo.html
Please credit me if you use them.
Please credit me if you use them.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Lightsaber
But how did you get it like that? Come on, share it ^^
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
It looks like that,

-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: Lightsaber
negative sir, that does not remove the glow effect, and 'tis the glow effect that's the culprit.MandeRek wrote: Edit: Another solution! Use this -1.0 way, but change the saber texture. Make more of the saber totally invisible.. Try this a few times till it's perfect. Should work, i guess
Anyway I'm still FAIRLY sure someone already made a model with the firepoint at the back.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Reversed Lightsaber hilt
Try THIS one, I flipped it around in XSI.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Lightsaber
Thanks you Ace, really sweet!
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
YAY! ACE! THANKS 10000000000000000x THANKS!

- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: Lightsaber
Thanks man!!!!!!!
