Crashed Objects
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CmdAt-a
Crashed Objects
I have seen some maps(realm of chaos and other) where the objects were not standing straight but how can i say this? turned so they were standing at another side than normally, etc. an x-wing with its front in the ground and a cruiser with a part of its hangar entrance in the ground, how do i do this?? is it making a new object or is there another way to turn it like that, and also is there a way to make objects bigger than normal without using XSI?? pls answer both of my question..
And b4 you tell me to use search, i tryed, but nothing came up, i checked the topics but it was all unrelevant :evil:
And b4 you tell me to use search, i tryed, but nothing came up, i checked the topics but it was all unrelevant :evil:
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Hebes24
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RE: Crashed Objects
Zeroedit Rotation controls:
X + left click = rotate along red axis (axes will show up when you hold X)
X + right click = rotate along green axis
X + mousewheel click = rotate along blue axis
Making objects bigger:
You put a certain line in the file's msh.option file, but I forget what it is....
X + left click = rotate along red axis (axes will show up when you hold X)
X + right click = rotate along green axis
X + mousewheel click = rotate along blue axis
Making objects bigger:
You put a certain line in the file's msh.option file, but I forget what it is....
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Penguin
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RE: Crashed Objects
-scale <float>
<float> = decimal, eg. 0.5 for half the orginal size
or 2.0 for twice the orginal size
<float> = decimal, eg. 0.5 for half the orginal size
or 2.0 for twice the orginal size
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CmdAt-a
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Hebes24
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Qdin
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CmdAt-a
so i just put what penguin said, in the msh.option file for the object, example, if i wanna make the cantina bigger than normal, i just find the msh.option for cantina and modify something as 2.0 as penguin said so it get 2 times bigger and then when i place the cantinas odf its bigger??? and sure Qdin i'll ask you some questions tomorrow lol
- Maveritchell
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CmdAt-a wrote:so i just put what penguin said, in the msh.option file for the object, example, if i wanna make the cantina bigger than normal, i just find the msh.option for cantina and modify rrrargh mangled grammar something as 2.0 as penguin said so it get 2 times bigger and then when i place the cantinas odf its bigger??? and sure Qdin i'll ask you some questions tomorrow lol
The same applies to static objects (not just units), like the cantina you mentioned. However, as long as it's not a unit model, you won't get the distortion I warned about.four threads lower than this one wrote:And as for resizing a unit, you can resize it with going into the .odf and adding the line "GeometryScale = _". Adding a "2" would be doubling the size, et cetera. Then you go into the unit's .msh's .option file and add "-scale _", where the blank is the same number you put in the .odf. Be warned, using more than 1.something for your scale number will give you a very distorted model.
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CmdAt-a
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Hebes24
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CmdAt-a
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CmdAt-a
