All thats left to do is some quick lua edits then upload it and send it out
:: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Moderator: Moderators
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Penguin
- Jedi Admin

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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA PLAYERS WANTED ::
Alright, I think i might, well, I DO, have enough BETA players now 
All thats left to do is some quick lua edits then upload it and send it out
All thats left to do is some quick lua edits then upload it and send it out
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The Duke
- Private
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
u know what would be cool? adding trains throughout the lvls, in substitution of the teleportation spots u added. And if the egg was a reward, it should be 1 HUGE rideable egg like dann boeings yellow submarine.
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RevanSithLord
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Underwater trains? What the......?
That wouldn't quite look right in my opinion. I'm not saying there 'aren't' a type of underwater tram type system in Star Wars, cause someone could prove me wrong, but I think the level is fine as it is without a weird train thing moving a long.
That wouldn't quite look right in my opinion. I'm not saying there 'aren't' a type of underwater tram type system in Star Wars, cause someone could prove me wrong, but I think the level is fine as it is without a weird train thing moving a long.
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
HOLY Diet Dr. Pepper! ZE WORKS NOW! WOOOOHOOOOO!!!!!!!
well, that aside lol, downloaded a graphics driver update from nvida (163) a few days ago, and out of boredem tried to start ZE up, and... IT WORKED! Now I have to see if PE also works xD
Gonna save so much time, don't have to go from one comp to the other now just for ZE xD
well, that aside lol, downloaded a graphics driver update from nvida (163) a few days ago, and out of boredem tried to start ZE up, and... IT WORKED! Now I have to see if PE also works xD
Gonna save so much time, don't have to go from one comp to the other now just for ZE xD
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RevanSithLord
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
GT didn't filter the S word! 
In other news. Great, Penguin! Looking forward to the Beta.
In other news. Great, Penguin! Looking forward to the Beta.
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
You have it disabled.
Profile > Board preferences > Edit display options > Enable word censoring: (Yes)/(No)
Profile > Board preferences > Edit display options > Enable word censoring: (Yes)/(No)
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RevanSithLord
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Oh right. D'oh. My bad.
lol.
Actually I prefer it disabled anyways for me. Forgot it was off. Haha
Nice about ZE finally working. Now to work on Particle Editor hmm?
I didn't really work with PE before. lol XD
lol.
Actually I prefer it disabled anyways for me. Forgot it was off. Haha
Nice about ZE finally working. Now to work on Particle Editor hmm?
I didn't really work with PE before. lol XD
- trainmaster611
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
I like that ideaThe Duke wrote:u know what would be cool? adding trains throughout the lvls.....
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Taivyx
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
*Slaps Train*
Do you have ambient sounds in this too?
Like the ones in Astute's underwater map?
Those really added to the general feel of being underwater
Do you have ambient sounds in this too?
Like the ones in Astute's underwater map?
Those really added to the general feel of being underwater
Last edited by Taivyx on Wed Oct 24, 2007 9:05 pm, edited 2 times in total.
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Xavious
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Authraw? You mean Astute, right?Taivyx wrote:Like the ones in authraw's underwater map?
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Taivyx
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Fixed
Yeah, I meant him
Yeah, I meant him
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
I can't test sound right now on this comp because sound crashes SWBF II :/
But i've changed most sounds anyway, going to steal my BF's new laptop because sound works on it lol
PS: sending BETA out in a few hours (uploading)
But i've changed most sounds anyway, going to steal my BF's new laptop because sound works on it lol
PS: sending BETA out in a few hours (uploading)
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RevanSithLord
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
*Awaits sheer awesomeness through PM*
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Took a little longer than expected, CTF was CTD'ing so I had to fix it and reupload it.
PM sent to all the BETA testers.
PM sent to all the BETA testers.
- Frisbeetarian
- Jedi

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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
I didn't get a pm.
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Well you do now, I posted before sending the PMs lol
- Frisbeetarian
- Jedi

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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
heh, thanks. It's funny, I logged onto Gametoast right after you posted by chance.
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Alpha-17
- Master Sergeant

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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
Whoaaa I played every mod just so many times ... Great work, Penguin
This map will be one of my favourites of course . I love the atmosphere and the explosions and ... I love everything xD
If we find bugs, should we post them here or pm to you ??
If we find bugs, should we post them here or pm to you ??
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Penguin
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
*cough*readthereadme*cough*
said to either PM or email me bugs/glitches
said to either PM or email me bugs/glitches
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Dymon
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Re: :: WIP 82% :: Ez'Shz: Sun'Ken :: BETA FULL ::
May i ask if this means u're using Uber Mode which would turn this map into a pure sp map? I'd really like to play this on MP / ClanwarsConquest
32 AI per team
