Battlefront 1.5 Era Mod
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-
CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
That's very good news!
Hope you get it soon.
Hope you get it soon.
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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- Location: Boston
Re: Battlefront 1.5
Ok, I'm sorry i've been away for so long. I've had to do the following things
-get a netbook... just to see that it can't play SWBF because it has no graphics card and doens't even have Windows on it, instead it has Ubuntu Netbook which is perfectly fine, but i can't play SWBF on it.
-i couldn't log into gametoast for some reason on the netbook, so i had to try my luck with the virus-infested old laptop i used to mod on)
Because of this, the mod had to be postponed. Right now it is in the same place where it was, nothing changed.
I can start modding again when one of the two following things happens
-I restore my old virus-infested laptop by erasing the drive and reinstalling Windows XP
-or i get a better laptop to replace the lame netbook, one that has Windows on it.
Don't expect any updates until this problem is solved... except for this one below
UPDATE
While i have not been able to play or do any hardcore modding. i have been able to think of ideas for things (vehicles, units, props) and create basic odfs for them
Carriers i created (as close to carrier class as possible)
-a Repulic Landing Craft (just a model i borrowed from Wishihadaname's LPR assets), that dispenses 1 AT-TE, and 2 IFT tanks
-a CIS Landing Craft (the I-shaped things in ep1), can dispense 1 MTT, and 5 Trifighters)
-an Imperial High-Orbit Ship (a reskinned republic carrier) that can dispense 2 LAAT gunships,
and 1 TIE Fighter
-a Rebel COrreliean Cruiser, that drops an Alliance Hovertank, and 3 speeder bikes
Like i said, when i fix the computer problems i'm having, then the mod can resume (let's say i can start at the end of the week)
-get a netbook... just to see that it can't play SWBF because it has no graphics card and doens't even have Windows on it, instead it has Ubuntu Netbook which is perfectly fine, but i can't play SWBF on it.
-i couldn't log into gametoast for some reason on the netbook, so i had to try my luck with the virus-infested old laptop i used to mod on)
Because of this, the mod had to be postponed. Right now it is in the same place where it was, nothing changed.
I can start modding again when one of the two following things happens
-I restore my old virus-infested laptop by erasing the drive and reinstalling Windows XP
-or i get a better laptop to replace the lame netbook, one that has Windows on it.
Don't expect any updates until this problem is solved... except for this one below
UPDATE
While i have not been able to play or do any hardcore modding. i have been able to think of ideas for things (vehicles, units, props) and create basic odfs for them
Carriers i created (as close to carrier class as possible)
-a Repulic Landing Craft (just a model i borrowed from Wishihadaname's LPR assets), that dispenses 1 AT-TE, and 2 IFT tanks
-a CIS Landing Craft (the I-shaped things in ep1), can dispense 1 MTT, and 5 Trifighters)
-an Imperial High-Orbit Ship (a reskinned republic carrier) that can dispense 2 LAAT gunships,
and 1 TIE Fighter
-a Rebel COrreliean Cruiser, that drops an Alliance Hovertank, and 3 speeder bikes
Like i said, when i fix the computer problems i'm having, then the mod can resume (let's say i can start at the end of the week)
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CommanderCody212
- Second Lance Corporal

- Posts: 103
- Joined: Mon Feb 14, 2011 4:44 pm
- Projects :: BattleFront 1.5 tester
Re: Battlefront 1.5
Those ideas sound awesome! Can there be like CP's you can capture in the ship?
Have you fixed your pc? I hope those viruses aren't to bad.
Have you fixed your pc? I hope those viruses aren't to bad.
- bamdur123
- Sergeant Major

- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: Battlefront 1.5
Jdee has been havign some problems logging in (not sure why) so the thread (At the moment) is currently active here
http://www.swbfgamers.com/index.php?topic=3697.0
http://www.swbfgamers.com/index.php?topic=3697.0
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Mr.Wilson
- Recruit Womprat Killer
- Posts: 6
- Joined: Sat Apr 10, 2010 9:22 am
Re: Battlefront 1.5
Good work so far! Really impressed with the sheer amount of content that this mod encompasses.
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Battlefront 1.5 (UPDATE 2.0, In progress)
I'm back everybody! (I reset my password and forgot to activate it, making logging in impossible
)
But here is a large update to how Battlefront 1.5 mod is going
1. It will be released no later than June 25th
2.Here is the meat of the update
Quotes from SWBFGamers
EDIT:
UPDATE
Version 2.0 of this mod is in progress, to be released no later than August 20th.
SIDES Changes:
The complete conversion of the Rebels into the TFU Militia (ie. the replacement of the XWING with a Militia ARC-170, the merging of the k-wing and the rm-09 shuttle).
Starfighters, and Gunships all move much faster, and are much deadlier in the air.
Stormtroopers have been given skins with color
Map Changes
Many maps are being redone/replaced or turned into other planets (sounds odd, but it works pretty well)
I've repaced Naboo plains (my least favorite map) with Majin Revan's Naboo: Encounter.
Hoth is being turned into a desert map (maybe tatooine)
For open maps (like Naboo Encounter, Chainisle, or Kashyyyk), i've placed capital frigrates in the sky. if there are flyers, available, then the frigrates are higher so you have to fly a bit to get to them. if there are no flyers, then they are lower in the sky and can be taken out with Orbital strikes. enemy frigrates should be destroyed.
EDIT:Images
EDIT #4 or so
New Vehicle: TCW-era BTL-B Y-Wing. Credits to Darth_spiderpig for graciously sending me the model and odfs
vehicle belongs to TFU Militia and i'm trying to make it work for the clones.
health: 5000 (medium for a starfighter)
Weapons
Pilotsection: Heavy Lasers, Torpedoes (8 in total, very devastating)
Co-Pilot: Haywire Bombs (clones, for taking out crowds of droids, can permanantely disable a vehicle/turret), Seismic Bombs (MIlitia, for destroying everything in its path)
Main Gunner: Repeating Blasters
Hailfire Tank has been improved
-Fires Rockets that slowly lose height the farther they travel, . This can be fired rapidly. They can also be charged (charge time is slow), to fire a slightly slower-moving rocket, with no gravity pull, that, just like in the movies, can take out an AT-TE in one hit. Has 128 Rockets
-The Secondary weapon is now a regular laser cannon
-Health raised from 6000 to 8000
Snail Tank has been improved
Has new weapons
Primary Weapon: Flak Gun, a slow firing cannon that fires flak projectiles all over the place. it's kind of like a huge, deadlier shotgun
Secondary Weapon: Mortar Launcher: Fires a devastating Incendiary mortar that explodes with a huge radius.
Health has been lowered from 10,000 to 7000
Sides Changes
Super battle Droids no longer serve as heavy units.
EDIT #5
Karnage has given me permission to use his SWBF Coruscant Space map in my mod. I'm also planning on using Space endor if i can find the author and contact him.
EDIT #6 8/21/11
adding Cw era to Chainisle, and Endor and adding TFU era to Geonosis Spire and Kamino (will be a wave mode for Kamino, Starkiller vs. Stormtroopers)
EDIT #7:
Added Authraw's unfinished Dathomir map (a conversion of it as it was originally for BF2, no screens yet. almost done fixing things)
But here is a large update to how Battlefront 1.5 mod is going
1. It will be released no later than June 25th
2.Here is the meat of the update
Quotes from SWBFGamers
Hidden/Spoiler:
Hidden/Spoiler:
UPDATE
Version 2.0 of this mod is in progress, to be released no later than August 20th.
SIDES Changes:
The complete conversion of the Rebels into the TFU Militia (ie. the replacement of the XWING with a Militia ARC-170, the merging of the k-wing and the rm-09 shuttle).
Starfighters, and Gunships all move much faster, and are much deadlier in the air.
Stormtroopers have been given skins with color
Map Changes
Many maps are being redone/replaced or turned into other planets (sounds odd, but it works pretty well)
I've repaced Naboo plains (my least favorite map) with Majin Revan's Naboo: Encounter.
Hoth is being turned into a desert map (maybe tatooine)
For open maps (like Naboo Encounter, Chainisle, or Kashyyyk), i've placed capital frigrates in the sky. if there are flyers, available, then the frigrates are higher so you have to fly a bit to get to them. if there are no flyers, then they are lower in the sky and can be taken out with Orbital strikes. enemy frigrates should be destroyed.
EDIT:Images
Hidden/Spoiler:
EDIT #4 or so
New Vehicle: TCW-era BTL-B Y-Wing. Credits to Darth_spiderpig for graciously sending me the model and odfs
vehicle belongs to TFU Militia and i'm trying to make it work for the clones.
health: 5000 (medium for a starfighter)
Weapons
Pilotsection: Heavy Lasers, Torpedoes (8 in total, very devastating)
Co-Pilot: Haywire Bombs (clones, for taking out crowds of droids, can permanantely disable a vehicle/turret), Seismic Bombs (MIlitia, for destroying everything in its path)
Main Gunner: Repeating Blasters
Hailfire Tank has been improved
-Fires Rockets that slowly lose height the farther they travel, . This can be fired rapidly. They can also be charged (charge time is slow), to fire a slightly slower-moving rocket, with no gravity pull, that, just like in the movies, can take out an AT-TE in one hit. Has 128 Rockets
-The Secondary weapon is now a regular laser cannon
-Health raised from 6000 to 8000
Snail Tank has been improved
Has new weapons
Primary Weapon: Flak Gun, a slow firing cannon that fires flak projectiles all over the place. it's kind of like a huge, deadlier shotgun
Secondary Weapon: Mortar Launcher: Fires a devastating Incendiary mortar that explodes with a huge radius.
Health has been lowered from 10,000 to 7000
Sides Changes
Super battle Droids no longer serve as heavy units.
EDIT #5
Karnage has given me permission to use his SWBF Coruscant Space map in my mod. I'm also planning on using Space endor if i can find the author and contact him.
EDIT #6 8/21/11
adding Cw era to Chainisle, and Endor and adding TFU era to Geonosis Spire and Kamino (will be a wave mode for Kamino, Starkiller vs. Stormtroopers)
EDIT #7:
Added Authraw's unfinished Dathomir map (a conversion of it as it was originally for BF2, no screens yet. almost done fixing things)
-
CalvaryCptMike
- Captain

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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Looks cool! I like the kashyyyk screenshot with all the vehicles. 
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
I concur. :plokoon: Looks very good for BF1.
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
The maps i have so far that aren't stock ones consist of
1.Mykyr: Plains, by Majin Revan
2.Naboo Encounter by Majin Revan(replaces Naboo Plains)
3.Chainisle by Psych0fred
4.Dathomir, converted and finished up by me. from Authraw's unfinished version.
5.Space coruscant: made by karnage and used with his permission
(The following is made by gogo12 and used with his permission)
6.Space Naboo
7.Naboo Theed (his version, for CW theed only, the GCW theed uses stock theed)
8.Behind Enemy Lines/CIS coreship
9.Renegade Squadron/Space Kashyyyk
10.Dantooine
11.Korriban
(the following is bf2 conversions by scum/strike.)
12.Felucia
13.Mygeeto (though i might switch to gogo12's conversion as that had vehicle's support in it)
14.Mustafar
15.Utapau
16.Death Star
I'm thinking of adding that obscure Space Endor BF1 map, but 1. i don't know who made it so i can't credit them properly or ask them if i can use it.
I'm also thinking of Coruscant Streets and coruscant City.
so all in all, thats 16 maps so far.
Any Suggestions for maps?
1.Mykyr: Plains, by Majin Revan
2.Naboo Encounter by Majin Revan(replaces Naboo Plains)
3.Chainisle by Psych0fred
4.Dathomir, converted and finished up by me. from Authraw's unfinished version.
5.Space coruscant: made by karnage and used with his permission
(The following is made by gogo12 and used with his permission)
6.Space Naboo
7.Naboo Theed (his version, for CW theed only, the GCW theed uses stock theed)
8.Behind Enemy Lines/CIS coreship
9.Renegade Squadron/Space Kashyyyk
10.Dantooine
11.Korriban
(the following is bf2 conversions by scum/strike.)
12.Felucia
13.Mygeeto (though i might switch to gogo12's conversion as that had vehicle's support in it)
14.Mustafar
15.Utapau
16.Death Star
I'm thinking of adding that obscure Space Endor BF1 map, but 1. i don't know who made it so i can't credit them properly or ask them if i can use it.
I'm also thinking of Coruscant Streets and coruscant City.
so all in all, thats 16 maps so far.
Any Suggestions for maps?
- Ginev
- Command Sergeant Major

- Posts: 260
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Maybe today i will upload my new Dxun Moon map.Its recreation of the KOTOR Dxun Moon.I think you will like it however there is no vehichles.
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
@#%&!!! The rebels just... died on me. 
- Ginev
- Command Sergeant Major

- Posts: 260
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Ok i submit my map in swbffiles.Now we only have to wait.I give you permission to use it for your mod. 
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Nice!.
Ok about fixing the rebellion side. the tfu militia has been terminated (i've grown out of my TFU phase). by terminated i mean taken out and shot. the rebels are back. Starkiller is still there for wave mode maps, but other than that, they are pretty much gone
Rebels
Soldier: Rifle, Pistol, Detonator, Melee Attack
Vanguard: Rifle, Rockets, Concussion Detonator, Time Bomb
Engineer: Shotgun, Pistol, Fusion Cutter, Mines
Sniper/Commando: Sniper Rifle (semi-auto), Rifle, Poison Detonator, Pulse Grenade x3
Sniper/Bothan: Repeater Sniper Rifle, DIsguise Kit, Remote Charges, Reco nDroid
Wookie: Bowcaster, Mortar Launcher, Thermal Detonator, Remote Charges
Officer: Rifle, Vibrosword, Orbital Strike, H/A Pack
Marine: A280 Rifle, Pistol, Wrist Rocket, Time Bomb
Elite: Flamethrower, Chaingun, Poison Detonator x3, Concussion grenade x3
Heroes: Luke, Han Solo, Starkiller, Kyle Katarn (maybe),
EDIT: discoveries
1. I've discovered a simple way of loading all the main side lvls (all, cis, imp, rep, i loaded everything in them) in one script and referencing that script in all the mission scripts. This removes the risk of missing units and vehicles. It works to my advantage
EDIT 3: My computer has just died on me once again
, this time, i fear, permanantely. so unless i can salvage the mod off of the hard drive somehow (probably will have to start from my backed up really old version) but i need to get a new computer
Ok about fixing the rebellion side. the tfu militia has been terminated (i've grown out of my TFU phase). by terminated i mean taken out and shot. the rebels are back. Starkiller is still there for wave mode maps, but other than that, they are pretty much gone
Rebels
Soldier: Rifle, Pistol, Detonator, Melee Attack
Vanguard: Rifle, Rockets, Concussion Detonator, Time Bomb
Engineer: Shotgun, Pistol, Fusion Cutter, Mines
Sniper/Commando: Sniper Rifle (semi-auto), Rifle, Poison Detonator, Pulse Grenade x3
Sniper/Bothan: Repeater Sniper Rifle, DIsguise Kit, Remote Charges, Reco nDroid
Wookie: Bowcaster, Mortar Launcher, Thermal Detonator, Remote Charges
Officer: Rifle, Vibrosword, Orbital Strike, H/A Pack
Marine: A280 Rifle, Pistol, Wrist Rocket, Time Bomb
Elite: Flamethrower, Chaingun, Poison Detonator x3, Concussion grenade x3
Heroes: Luke, Han Solo, Starkiller, Kyle Katarn (maybe),
EDIT: discoveries
1. I've discovered a simple way of loading all the main side lvls (all, cis, imp, rep, i loaded everything in them) in one script and referencing that script in all the mission scripts. This removes the risk of missing units and vehicles. It works to my advantage
This second discovery didn't work. nothing new showed up except two unselectable buttons ^2. I have also discoverd a way to add new campaigns alongside the regular ones. it hasn't been tested yet and loads in a file called support.lvl which in a sense acts as a secondary shell.lvl for the scripts used
EDIT 3: My computer has just died on me once again
- Ginev
- Command Sergeant Major

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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Before long time the same happen to me.My computer just...die 3 times for 1 year.I lost 4 amazing maps because it need to be fully reinstalled. 
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
no this laptop is actually as dead as amy winehouse 
- Ginev
- Command Sergeant Major

- Posts: 260
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Hey Djee/Barc i was think if i could join with your project.I think i can make cool maps for you for very short time.Just tell me what maps you want and i will make them.I know i have to say this before verry long time but at this moment i am free.Do you still need a Coruscant space map?
- jdee/barc
- 1st Lieutenant

- Posts: 444
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
@Ginev/gogo12: Yes. Thats a great idea because it means the mod can still progress while my modding computer is dead.
What I'd want
-a Geonosis map that is like the movies
-Space Coruscant
-Space bespin (CW era. because platforms in CW era wasn't working for me)
-a Saluecami (or however its spelled) map if it's possible
-The rest is up to you.
Note to everyone else:
What I'd want
-a Geonosis map that is like the movies
-Space Coruscant
-Space bespin (CW era. because platforms in CW era wasn't working for me)
-a Saluecami (or however its spelled) map if it's possible
-The rest is up to you.
Note to everyone else:
Because of this, The sides will have to be redone. This will take a few days. Sorry for the InconvenienceBecause my computer died, I've lost the newest sides and sides assets (and for those of you who didn't excatly like the visual patch, that too). What I still have are...
Compiled Maps
COnverted MAps (Except Dathomir)
Era Mod Scripts
Older Mission Scripts (in need of tweaking)
Common.lvl (with animations, don't worry)
Bits and pieces of the sides (effects, some models and skins, a few crucial odfs here and there)
- Ginev
- Command Sergeant Major

- Posts: 260
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
You will have them
About animations.I know that bambdur know how to put BF2 jedi anims into Bf1.If he have some ready animations he can send to us a common.lvl file and the project will be amazing and all players will be exited including me 
- jdee/barc
- 1st Lieutenant

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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
I already did that.
- Ginev
- Command Sergeant Major

- Posts: 260
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)
Loool so he will give you a common lvl file with the animations? 












