Bespin: Escape SWBattlefront Conversion

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Jendo7
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Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Initially I wasn't going to make a work in progress, but I have found even after converting this map to SWBattlefront II using Teancum's tutorial, I have still got alot of problems to resolve.

At the moment I have the gcw conquest with all the vehicles and sounds working, ctf and hero assault are also finished. I hope also to add an XL mode. The main problem I'm having at the moment is getting the vehicle sounds to work for the cw era.

AT-XT is now working:
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Final content for the gcw era.
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Last edited by Jendo7 on Tue Aug 18, 2009 1:45 pm, edited 6 times in total.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nova Hawk »

The images aren't loading on my PC.

EDIT:
Nvm, they work now. Very nice, I like it. :thumbs: Any custom sides??
Last edited by Nova Hawk on Mon Aug 17, 2009 4:42 pm, edited 1 time in total.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Sorry, I'm having a bit of a problem with my connection, so they didn't upload properly. I'll try and get them up as soon as I can.

Edit; O.k. never mind, it's worked.
Last edited by Jendo7 on Mon Aug 17, 2009 4:43 pm, edited 1 time in total.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nova Hawk »

They work now, so no biggy. Btw, any custom sides for this conversion??
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Just stock at the moment. Due to all the vehicles I'm adding, I probably won't.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nihillo »

Well... it looks like Cloud City (that's a good thing).
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Re: Bespin: Escape SWBattlefront Conversion

Post by Lord Bardar »

sure looks better than the SWBF1 Cloud City.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Eggman »

Looks nice. My only suggestion is to change the color of the lighting to match the sky (or change the sky to match the lighting).

Just a quick question, how do players reach the flyers? It looks like most of them are sitting on isolated platforms with no connecting walkways.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Thanks for all the comments :)
Eggman wrote:Looks nice. My only suggestion is to change the color of the lighting to match the sky (or change the sky to match the lighting).

Just a quick question, how do players reach the flyers? It looks like most of them are sitting on isolated platforms with no connecting walkways.
I've had a bit of trouble getting the same lighting as the the BF1 version, and so far this is the best I could achieve without the colors looking too saturated. I'll keep working at it though.

I've added spawn paths on the platforms, although your character will spawn there randomely as you capture the connecting cps. There are also cloudcars on the ground that you can use to reach them.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Eggman »

Jendo7 wrote:Thanks for all the comments :)
Eggman wrote:Looks nice. My only suggestion is to change the color of the lighting to match the sky (or change the sky to match the lighting).

Just a quick question, how do players reach the flyers? It looks like most of them are sitting on isolated platforms with no connecting walkways.
I've added spawn paths on the platforms, although your character will spawn there randomely as you capture the connecting cps. There are also cloudcars on the ground that you can use to reach them.
If you wanted to give the player a bit more control over whether end up on the platforms or not, you could use teleports. That could prevent players from spawning on them when they'd rather spawn at ground level. There's a link in the FAQ explaining how to set up and use teleports.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Thanks! I didn't realize that, I'll have a look.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Hawk »

cool mod/map!!
good work

EDIT
Jendo7 wrote:
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Very cool spaceship!
And very good work. :thumbs:
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nihillo »

There is an "Edit" button that allows you to add to your previous post. You should use it...
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Re: Bespin: Escape SWBattlefront Conversion

Post by sk8erkid6485 »

WOW! now this is what i think of when i think cloud city! excellent work dude. :thumbs: When will this little number be up for grabs?
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nova Hawk »

When it is done.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

sk8erkid6485 wrote:WOW! now this is what i think of when i think cloud city! excellent work dude. :thumbs:
Glad you like it :)
sk8erkid6485 wrote:When will this little number be up for grabs?
Nova Hawk is correct. I don't have an eta on this, but can tell you I'm making good progress. So far I have all sounds working for the gcw era. The cw era is more problematic. I've got sounds for the AT-XT, Gunship and the Arc170, but the sounds for Anakin's Fighter just won't work for some strange reason, and I'm also having trouble getting some firing sounds to work.

Completed work:
GCW Conquest.
CTF.
Hero Assault.

To do list:
Add CIS fighters.
Complete vehicle sounds.
XL mode.
Ambient custom music.
Loading screen.
Possibly change the lighting.

Edit: What hero's would people like.

At the moment I have Boba Fett and Luke for the GCW era, and Jango Fett and and Anakin for the CW era both in conquest mode. GCWCTF has Boba and Chewie, and CWCTF has Jango and Obi-Wan.

I'm more likely to change the hero's in CWConquest and CTF mode, as I feel I've got the right hero's for GCWConquest.

Thanks.
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Re: Bespin: Escape SWBattlefront Conversion

Post by sk8erkid6485 »

Nice hero list. keep us updated. this one im really looking foward to.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Nova Hawk »

Which version of Luke will you be having?? I would like to see Ep.6. And Rep could be Obi Wan.
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Re: Bespin: Escape SWBattlefront Conversion

Post by Jendo7 »

Nova Hawk wrote:Which version of Luke will you be having?? I would like to see Ep.6. And Rep could be Obi Wan.
I'm using Ep.6 Luke, and I actually prefer Obi Wan to Anakin, so that's made my choice easy. Thanks.
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Re: Bespin: Escape SWBattlefront Conversion

Post by sk8erkid6485 »

Been a while since i've seen any updates on this map. Everything going good?
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