Coruscant: Final Stand

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Is a bat signal a good idea as an easter egg?

Hell yeah!
10
33%
NOOO!
3
10%
Meh
3
10%
Why don't you have a massacre of jar jars?
5
17%
Do a room with a battlefront funnies gallery instead!
9
30%
 
Total votes: 30
MrCrayon
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Coruscant: Final Stand

Post by MrCrayon »

Coruscant: Final Stand

completion: 60%
By MrCrayon and commander501stappo


Image

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Work to be done:
Sides to be completed by the magnificent commander501stappo
More objects, collision, barriers, and side balancing for MrCrayon to finish (that's me!)
Continue working on 'extra' stuff.

The aim of this map is to make a nice well balanced and fun battle, while providing a great visual show. I am also making a lot of extra parts of the map that don't have a battle, but encourage the player to explore the map. Did someone say the Dark Times Support? Holy Cow! MrCrayon got it to work? No way! That's right. I got it to work folks!

Got the shocks working! I also spammed on re-skinning. I should improve most of them.

Expected to finish by Christmas!
This map is slated to be included in the Clone Wars era mod coming soon(ish), skeltor's mod, and it currently supports dark times rising sun, and the conversion pack. I am going to make a bat signal as an Easter egg. Who's up for that? Oh, yeah, almost forgot. I got Order 66 to work and the sounds work too. Sweet. I am going to add a timer. Won't be hard. I also want to make a pop up text that says Execute Order 66. That will require a bit of looking. :clone:

credits go to me, my (as far as maps go) hero Rends, my other hero Maveritchell, and commander501stappo. Anybody up to making a Jedi temple building for the distance? Anyone?

-MrCrayon

Update: I got the conversion pack in there. Unfortunately, I don't know if it works or not because I have BFX (the old one) so I can never enjoy it. Its weird. If I place the BF1 folder in my add-on, all the other maps disappear except for the dark times and the conversion pack maps and other maps that are compatible. Lol. Way to monopolize my add-on list. Teancum and Maveritchell pretty much own my add-on folder when I do this. :thumbs:

So. What do you guys think?
Last edited by MrCrayon on Mon Nov 29, 2010 5:39 pm, edited 4 times in total.
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commander501stappo
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Re: Coruscant: Final Stand

Post by commander501stappo »

looks good :thumbs:
Hidden/Spoiler:
and I'm working on the heavy trooper now, so...you'll get it soon :D
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ps2owner
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Re: Coruscant: Final Stand

Post by ps2owner »

looks cool! i like exploring so even cooler. you should put up christmas easter eggs(mabey literally) I'd beta
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Re: Coruscant: Final Stand

Post by THEWULFMAN »

Looks nice :thumbs:
Sadly, it kinda reminds me of my Coruscant: Skyline, map, but thats got alot more aire battle alot less ground battle :wink:
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Re: Coruscant: Final Stand

Post by MrCrayon »

Thanks! I am re-skinning some Bespin props. At first the re-skins weren't showing up until I cleaned everything. Now its working fine. Any suggestions? I need to change the sky too. Its ugly.
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Re: Coruscant: Final Stand

Post by Anakin »

MrCrayon wrote:
Hidden/Spoiler:
Image
loos awesome but your letters didn't make any sense. this one in normal letters means:
bnmbn???
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Re: Coruscant: Final Stand

Post by THEWULFMAN »

Anakin wrote:
MrCrayon wrote:
Hidden/Spoiler:
Image
loos awesome but your letters didn't make any sense. this one in normal letters means:
bnmbn???
Those are frrom Rends coruscant map assets, he didnt care about them saying anything in particular. it takes uber geeks like you and me to care about that kind of stuff :P
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Re: Coruscant: Final Stand

Post by MrCrayon »

Anakin wrote:
MrCrayon wrote:
Hidden/Spoiler:
Image
loos awesome but your letters didn't make any sense. this one in normal letters means:
bnmbn???
Did you volunteer to make better ones? I would really appreciate that if you could!
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Re: Coruscant: Final Stand

Post by Anakin »

thx
:oops: if you think i'm good enough

but i would need the object so i only must retexture it
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Re: Coruscant: Final Stand

Post by Teancum »

It's very.... yellow. If you're going for lots of localized lights of different colors (like marquees and other signs) then make those lights much smaller, with a global light that puts off a much whiter light.
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Re: Coruscant: Final Stand

Post by MrCrayon »

Teancum wrote:It's very.... yellow. If you're going for lots of localized lights of different colors (like marquees and other signs) then make those lights much smaller, with a global light that puts off a much whiter light.
hmmm...I think you are on to something there (well, of course you are!)
I'll do that. Thanks! :D

I am in the process of getting an order 66 mode to work.
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Re: Coruscant: Final Stand

Post by Firefang »

Loks like a promising map
Hidden/Spoiler:
Is that Rising Son I see? Or just similar units?
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Re: Coruscant: Final Stand

Post by MrCrayon »

It is rising son my friend. I also got order 66 working via assault mode. I have been having a couple of crashing issues though, so remapped it (the layout is much more fun and fluent) but my level is crashing again. I think it is a lua error or I haven't set my memory pools high enough (it loads fine). Will be fixed soon.

New pics will be here tomorrow.
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Re: Coruscant: Final Stand

Post by R8-Q88 »

Wow. Looks great Mr. Crayon! I'd like to beta for you if you don't mind.
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Re: Coruscant: Final Stand

Post by MrCrayon »

No problem. I also fixed the crashing. Yay. I also tried the actual battle. It is really fun, well balanced and it is the perfect size. Yay.
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Re: Coruscant: Final Stand

Post by commander501stappo »

yay, it's working XD
Hidden/Spoiler:
will you have pic's of the units I sendt you tomorrow, or will you wait with it?
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Re: Coruscant: Final Stand

Post by Delta-1035 »

Looks nice so far. :thumbs:
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Re: Coruscant: Final Stand

Post by MrCrayon »

commander501stappo wrote:yay, it's working XD
Hidden/Spoiler:
will you have pic's of the units I sendt you tomorrow, or will you wait with it?
I suck at hex-editing units, so it may have to wait (no really I do). If anybody volunteers. it will save me a lot of time. Though, I wouldn't mind learning how to do it ( it looks kind of easy)

Oh. Dark times works 100%. Yay. I realized what was wrong. It kept crashing because I needed to update with the new lua scripts (TFUrandom.lua and the AIHeroSupport.lua)

Rising Sun sides die without the new scripts. Thanks Mav for your awesome mod and tutorial. So amazing. Now I will add the conversion pack if you guys think that would be cool! I also want to be in the clone wars mod, but that isn't my choice is it?
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Re: Coruscant: Final Stand

Post by skelltor »

I would be interested in adding bfsm if you would let me
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also if i can beta that would be great
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Re: Coruscant: Final Stand

Post by MrCrayon »

Definitely. I think that would be great!

I also got the clone skins to work somehow (when I change the dead unit prop skins, the clone's skins mysteriously changes too)

p.s. Order 66 is fun as heck. I think I made a great map. It plays very well and is awesome and the perfect size. I need to upgrade its visual appeal though!
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