Bordom Created Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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WideBoy

Bordom Created Models

Post by WideBoy »

Hello there.

I am one of those bastards that like to work with 3d but lack the imagination to come up with map ideas that lasts for then 5min.
So i started to work for a dude that got a good idea for a map.
But in this map working i meet quite some problems.

SO when i need to relax but still wanna do some 3d work il start on models I got NO intentions on using in maps on my own.
So instead of just deleting them i wonderd if i could post picks of them here and if anyone see anything they like and kinda want in their map they could just say "Toss that (model name) over here" and il send you the msh and texture files.

And if you need a model done thats not to complicated (props, walls, buidlings without interior or small interior) you could just ask.

My second Model:
this is one of the first models i made for SWBF2, so the quality is not good.
and if anyone wants it i gotha do some minor changes to the textures so i feel it "good" enough to get used

Image

My Third Model:
This is the bunker you will se ALOT of on StarWars Galaxies. It got 3 small roms and..well thats all

Image


The Sixed Model (or 1,5):
this is a smaler and then moore flexibel wall i made, i am considering removing the first wall i made from the list and use this one. But thats all up to you guys, which one do you like the best?

Image

The Seventh Model:
this is my second go on a basic buidling. It only got a coridor splited in two that ends up in a larger room

Image
Image

The Eigth model:
This is just a heap of boxes you can use as cover
Image

Ninth:
Image (not in the Model pack yet, if people like it il add it and re upload it or upload it as its own file)

Pack Links:
http://files.filefront.com/ModelPack1ra ... einfo.html


Edit: removed a lot.
Last edited by WideBoy on Sat Jan 13, 2007 7:19 pm, edited 9 times in total.
JabbaLovesLava
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RE: Bordom Created Models

Post by JabbaLovesLava »

Pretty cool. I'm sure everyone will find this interesting.
Bobafett16

RE: Bordom Created Models

Post by Bobafett16 »

ya, pretty sweet model - looks like a bespin type bridge.
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RE: Bordom Created Models

Post by The_Emperor »

No, you should be banned for posting this.

:P Just kidding of course, nice model
Looks usefull for many maps, but for some reason it reminds me of Muunilist...
Aussie_Irishman

RE: Bordom Created Models

Post by Aussie_Irishman »

well well well, i never thought i'd see what i was looking for like this...Wide Boy, would u be able to email me on [email protected] when you can....i'd like to talk to you about a few things.

AJay
WideBoy

RE: Bordom Created Models

Post by WideBoy »

I am dobble checking UV maps and sizes, expect to get in your mail in the following hours

[EDIT]
Might get a litle delayed got a "pivot" problem on the stairs
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RE: Bordom Created Models

Post by Qdin »

About that... How do you move your Pivot in XSI? :P Never really got a reason to use it, but it's good to know in case something happens :wink:
t551
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RE: Bordom Created Models

Post by t551 »

If you mean the object center, then it's in the transform side-menu.
WideBoy

RE: Bordom Created Models

Post by WideBoy »

press the "Alt" button and then press the lefty "Mouse button" and move it around.
sawyerdk9

Post by sawyerdk9 »

Hey toss that model over here. lol
This is a really cool model. Could you PM it to me? That'd rock.
If you have any spare time could you try making a tree from Dantooine? The ones in Kotor. Couldn't find any pictures though.
WideBoy

Post by WideBoy »

Is it posible to send models over PM...sweet.
Il send it if i manage to do it, if not il mail it to you or somthing.
Alpha

Post by Alpha »

If you could e-mail me those, too, that would be awesome. PM me for my e-mail adress.
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Post by Bac-Talan »

Hmm, neat.
I like them. They would be useful in some maps I'm going to be working on.
(specifically, well, all of the models, lol)

If you want ideas, I could really use just general, space themed/ construction like scaffolding stuff... (or a combination! Space construction junk!)
and generally cool hallways and stuff. Like Polis Massa or those platforms and bunker you posted above.
Nice work though, seriously.
WideBoy

Post by WideBoy »

I am just dobbel checking all the models for flaws and testing em, you will get em later today.

[EDIT]
The SmallStarPort might take some time. the UVmaps i had is gone, il get that one up and running sometime tomorrow.
Bobafett16

Post by Bobafett16 »

those new screens look great man, the last one could use a texture fix tho.
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Post by RevanSithLord »

That wall would so go with my map...hell all of those will...send him e're, please.

[email protected]

or

[email protected] (yes. A real email address)
WideBoy

Post by WideBoy »

Bobafett16 wrote:those new screens look great man, the last one could use a texture fix tho.
hehe yeah, the last one is more a Work in progress.
i gotha texturize that one.
RevanSithLord
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Post by RevanSithLord »

Yea. I definatly could use alot of these. I'll use these to replace most of the tat buildings in my map. lol. Cause right now, the buildings just look so random...even though I intended random.... ROFL!

And the bunkers would make it a more Talay Tak Base feel! :D
WideBoy

Post by WideBoy »

If theres anything you need (thats not to big, still working on the pergasus stuff) just shout out, and il see what i can do sir :)
PvtParts
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Post by PvtParts »

Yeah great work man.

And also, you've earned a lotta respect around here just by the fact that your willing to share you work with everyone, especially since models are hard to come by when it comes to Battlefront 2..
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