Announcement: ARC: Theed Estate
Moderator: Moderators
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Kaos4
- Command Sergeant Major

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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
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- EraOfDesann
- Jedi Admin

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DaCheat
Silence Please
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NegativeSmiley
RE: Silence Please
I'm srry OOM-9. Just hang in there man. If ya need n e thing we're all here for ya.
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Schizo
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OOM-9
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-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
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Exclamation
I hope that you and your family are comforted, 00M-9... it is always a real bummer when that happens.
But I can see you are not letting it get you too down. Best wishes to you and your family.
I like the ARC Gunship, btw! I was thinking of doing one of those myself (and still am...
), but you did a great job. The stucture of the "Estate" itself is pretty impressive too! I will look forward to playing this map, and using it for a reference to make a second Hypori map, with ARCs... maybe. I am sure you know how it is when you first learn how to mod-you want to do everything! Enough about that, though. Did you get the gunships to fly, or at least the ball turrets to work as stationary guns?
Your map looks very impressive... anticipating beta release.
I like the ARC Gunship, btw! I was thinking of doing one of those myself (and still am...
Your map looks very impressive... anticipating beta release.
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Alpha
Np, 00M-9. I understand about the sides, it's happened to me before too.
Your life comes before the modding.
Is there going to be a small popultion of Theed Guards as locals or just ARCs vs CIS? Maybe a very tiny population of the guards, one that would be snuffed out quickly, might add a little to the map, but maybe they should be "good guys" to both sides, like civilians. IDK, just thought I'd throw that out there.
Is there going to be a small popultion of Theed Guards as locals or just ARCs vs CIS? Maybe a very tiny population of the guards, one that would be snuffed out quickly, might add a little to the map, but maybe they should be "good guys" to both sides, like civilians. IDK, just thought I'd throw that out there.
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OOM-9
there is a gaurd post where all the Gian speeders spawn... I was thinking of making it a gaurd spawn point and have them as locals and allies to the ARCs... don't know what issues that would have with balancing however so I might experiment.
Also... learning from my past mistakes I made a backup file of my Estate map and then tried adding water... once again the canals crashed the map... I am doing something wrong somewhere with the water. Fortunately I had my backup and all work is still intact... but it is frustrating as the water is a key cosmetic addition.
Plant life is filling the streets and the city is starting to look truely like Theed, but the Diet Dr. Pepper canals are giving me hell.
Any one know where I can find out how to do 4 things.
~Add Gaurds as ally locals to the REP
~Add water propperly
~make my MTTs and LAATs not respawn after destruction
~erm... forgot that one...
Once those are done I can release a beta
~00M-9
Also... learning from my past mistakes I made a backup file of my Estate map and then tried adding water... once again the canals crashed the map... I am doing something wrong somewhere with the water. Fortunately I had my backup and all work is still intact... but it is frustrating as the water is a key cosmetic addition.
Plant life is filling the streets and the city is starting to look truely like Theed, but the Diet Dr. Pepper canals are giving me hell.
Any one know where I can find out how to do 4 things.
~Add Gaurds as ally locals to the REP
~Add water propperly
~make my MTTs and LAATs not respawn after destruction
~erm... forgot that one...
Once those are done I can release a beta
~00M-9
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OOM-9
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
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