Texture Problems?

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Recon Trooper
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Texture Problems?

Post by Recon Trooper »

I recently reskinned some bespin props. When your close to the objects they're fine but when you walk further away they get there old texture back? I deleted their old textures? They came back from the dead!!!

Close to object (Fine)-
Hidden/Spoiler:
Image
Further away from object (Bad)-
Hidden/Spoiler:
Image
What the ____?
kinetosimpetus
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Re: Texture Problems?

Post by kinetosimpetus »

lowres textures are probably the original lowres
Recon Trooper
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Re: Texture Problems?

Post by Recon Trooper »

Do you need lowres textures for objects to work?

Cause if you don't I'll just delete em.
kinetosimpetus
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Re: Texture Problems?

Post by kinetosimpetus »

the lowres texture goes on the lowres model

they are probably needed
Recon Trooper
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Re: Texture Problems?

Post by Recon Trooper »

There was no lowres for the bes2_chamber msh so I deleted them and its works find.
Thanks mate :D
AQT
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Re: Texture Problems?

Post by AQT »

I don't think you know what a lowres texture is for. Depending on your settings in the .sky file, objects set up with lowres textures will revert to them at certain distances (to save memory I believe). I suggest you put those textures back in (reskinned) as many objects from the Bespin assets use them.
Recon Trooper
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Re: Texture Problems?

Post by Recon Trooper »

What do you mean by 'save memory'?
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Re: Texture Problems?

Post by AQT »

The memory the game uses to render the high resolution textures?
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Re: Texture Problems?

Post by Recon Trooper »

Ok, what I did which probaly makes it worse, but oh well. I used the normal res textures and made them my lowrez.?
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Re: Texture Problems?

Post by AQT »

You can do that but be sure to scale their dimensions down (32x32 or 64x64 should be good).
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Re: Texture Problems?

Post by Recon Trooper »

Thanks AQT for all your help over these few months :thumbs:
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