Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)

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Stager00

Post by Stager00 »

Actually...Itll be Ep2 Geonosis Offensive -FINAL-

Im working on them both...but currently Geonosis to get it complete. Then I can focus on Utapau mainly.
haudi

Post by haudi »

i have done all this things but i still doesnt work!

could there be some problems with the german version?

the patch didnt make a folder addon i has to make i myself....
Wadi

Post by Wadi »

I think your addon folder is in the wrong place. I think it should just be in the Gamedata folder.
Stager00

Post by Stager00 »

He's right

Move your addon folder inside the gamedate folder.
haudi

Post by haudi »

yes it works thanks!!!
fine map,mod whatever^^
i hope you make a lots of upades!!!
Foo4Everlong

Post by Foo4Everlong »

haudi wrote:yes it works thanks!!!
fine map,mod whatever^^
i hope you make a lots of upades!!!
LOL! He has made all the updates he's gonna make already. The next one, and last one, will be the FINAL update. Later
NovaNerfherder

Post by NovaNerfherder »

My engineers are constipated. Does anyone else have trouble dropping health & ammo packs on this map when playing the engineer? It plays the animation and sound, but doesn't drop for me unless I run around a bit and keep trying.
Stager00

Post by Stager00 »

Ok...Teancum is generously providing me with an sfx file I need tomorrow...so I guess itll be tomorrow night or so on the final.

The custom names are going without a hitch. Some bug fixes(thanks Jessicka)...I think general stabilty is better now...with no loss to action.
Fixed deathzones as well.

On the engineer thing...dont have a clue about that one...they throw health at me like crazy when I play.
Silent_Decimator

Post by Silent_Decimator »

behind the front or at the front, if they give it to you on the last written location it's good+ the NPC never gives health to me... :(
haudi

Post by haudi »

i have now tested the map again and i have a few things to say.
I would think its cool if ships(of the republik) a a bit stronker...the troop-trasporter(aat, is this its right name?) and the gunship are shotn down very fast...i think it would be good give them a little bit more power ore make the flak little bit wore.

The republik acclaman(don´t know how to write)(the big ship in the sky) is to near on the ground. It is a spaceship and if you fligh hight in the sky you are abouve this ship.

Last but not least. I would be very cool if you can bring the REAL Magna Guard(form Generoul Grevous) into battle( droids like the beginning of EP III in the ship of CUS)
Wadi

Post by Wadi »

Great story about when I was playing this map, I'd just captured that central CIS bunker CP as Mace Windu. I had some clone troopers with me and was defending it from droids, when all of sudden General Grevious leaped on me from the hole in the roof! He knocked me flying and dispatched the clones with alarming speed. There was no way I could fight, I just had time to leap for it out of the roof. It was one of those real dramatic 'movie moments' - great stuff!
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Teancum
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Post by Teancum »

Well, I sent the fighter sound cfgs to Stager00, so he should have the final version out tonight or tomorrow.
Stager00

Post by Stager00 »

Indeed..and they work flawlessly(the fighter sounds).

Many, Many Thanks to Teancum for making this happen!

Going to comb through it today and triple-check for any other bugs..and tweak a little to minimize the crashes for some...then it should be done.
Wadi

Post by Wadi »

Hmm...I feel as if there should be some kind of ceremony for the final release.
Stager00

Post by Stager00 »

okay...been running the sptest tools all morning..and reviewing alot of shipped .luas for various levels for reference.

Added alot of memorypool settings that werent there by default(eliminating alot of the logged errors about memory I was getting from the sptest) "Ordinance"
seemed to be the most profound. After I added a set count to allow for ordinance...the game seemed to smooth out remarkably. Particle allotments and godray allotments also were greatly needed(didnt even know those were necessary).

Doing the localize thing again now...all locals were showing up as geonosians last night...so im working on that now.
ex2100

Post by ex2100 »

are you putting acklays in this or did you already, because werent they on geonosis that would be a better hero instead of grevious
Stager00

Post by Stager00 »

The Acklay have been in since 1.7 already.

I removed Grevious in an earlier release, but had to put him back due to popular demand.
plokoon761
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Post by plokoon761 »

hey, would you mind putting an alternate dnload site for 1.7 please?(ive been gone for a week and its like heaven looking at this list of maps lol)
ex2100

Post by ex2100 »

i no i just played 1.7 and i found a few glitches, up were the aklays are, there is a little underground cave that clones get caught up in, and up on the cis ship, droidekas that spawn there just mass in the corners, and as a reconmend, make the jedi have more health if you can so you can stay alive longer plz. I think that will give it a more jedi feel to it, not just a moving shooting target with a sword
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Post by yankeefan05 »

I think he is going to put a different download site for version 1.8 (last version). FileFront is good or savefile.
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