To be specific, the white I'm using now is hex code ffffff, but it still shows as grey ingame, and in ZE. I'm using a reskinned prop door from the space assets, if that's relevant. I've already checked the layers in GIMP, and there's only the one which has the new texture. Since skinning is not truly a strong point with me, pointing out even basic ideas might help. Just don't get so basic as to ask if I saved, etc.I've run into a texture problem I can't wrap my head around. I've made the texture white (to match the Tantive halls) in GIMP, but it always produces a grey both in ZE and ingame. I've tried munging the texture as other colors, so I know the changes to the texture are being saved and munged, but this grey still turns up whenever I use white. In fact, the color I'm using is even more white than the actual Tantive textures.
A quick response would definitely be appreciated. I have much to do that may hinge on the answer, and I don't want to skip this to find I still have a problem later.




