Unconventional Weapon Ideas

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

They would be struck by a smooth criminal :P
myers73
Lieutenant General
Lieutenant General
Posts: 690
Joined: Fri Apr 03, 2009 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Atlanta, GA xfire=myers73 IngameName=mYers

Re: Unconventional Weapon Ideas

Post by myers73 »

that is just asking for the map to crash. plus extreme copyright infringement
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

myers73 wrote:that is just asking for the map to crash. plus extreme copyright infringement
You guys didn't seem to care about that when you made an Austin Powers player model.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Unconventional Weapon Ideas

Post by DarthD.U.C.K. »

nobody made an austin powers playermodel, linus made skin once
(and that has nothing to do with using copyrighted music....)
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

DarthD.U.C.K. wrote:nobody made an austin powers playermodel, linus made skin once
(and that has nothing to do with using copyrighted music....)
No matter. The concept is a huge attack uses different types of ordnance and fires them in a sequence. It'd be one of those "turn off friendly fire" type weapons.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Unconventional Weapon Ideas

Post by DarthD.U.C.K. »

huh?! 0.o
why did you quote my post?
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

I don't know, made my reply feel more direct or something.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Unconventional Weapon Ideas

Post by DarthD.U.C.K. »

but you didnt reply, you just wrote "no matter" and then something off-topic or was that the reply
thats confusing me, i mean, you start a topic (not thread), i reply and you write "no matter"
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

DarthD.U.C.K. wrote:but you didnt reply, you just wrote "no matter" and then something off-topic or was that the reply
thats confusing me, i mean, you start a topic (not thread), i reply and you write "no matter"
By "no matter" I meant that the theme didn't matter but the concept did. The theme was a Michael Jackson song, but the concept was a astronomically overcomplicated attack that used multiple ordances in a sequence.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Unconventional Weapon Ideas

Post by DarthD.U.C.K. »

ah, now i understand
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

Good. Is it really possible to have a weapon like that?
Last edited by Darth_Squoobus on Sat Sep 12, 2009 1:23 pm, edited 1 time in total.
User avatar
kooster
Rebel Sergeant
Rebel Sergeant
Posts: 197
Joined: Thu Jan 22, 2009 6:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Blowing up droids into scrap metal with my Almighty-Ultimate-Mega Projectile Launcher

Re: Unconventional Weapon Ideas

Post by kooster »

this weapon is not very unconventional, but how about a force water orb that shoots multiple water orbs like a shotgun and when it makes contact, it uses the Games Complex's tidalwave effect and damages people.
That would be crazy!!! :P
User avatar
CCO!
Lance Corporal
Posts: 97
Joined: Tue Nov 18, 2008 5:51 pm

Re: Unconventional Weapon Ideas

Post by CCO! »

Hmm so many delicious Ideas. First might I reccomend the poison sword?
Poison Sword-Take a vibro blade and put some orange and brown on the edges, to make it look rusty. When hit by this weapon the victim is knocked down and takes little damage, but is slowly poisoined over time.

Force Lightning(Can't think of a good name)- A single lightning bolt which instantly kills whoever it hits but takes a while to load up.

Force Thunder- Orbital Strike But instead it is a barrage of lightning bolts which falls directly on the caster. Run towards an enemy command post cast it and then run away. Or maybe you should try the approach of standing still and sacrificing yourself for the greater good.

Lower Morale- A buff which lowers the firepower of nearby enemy units.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Unconventional Weapon Ideas

Post by Fiodis »

That poison sword sounds interesting, though I can't see easily how it can be done. Maybe not a .combo-controlled thing, but a sword model with grenade anims (or similar, see Bothan commando in Dark Times) that poisons the same way BFX's poison dart poisons.

Force Thunder also interests me, but I think it'd look a lot cooler with a single lighting bolt vaporizing you (if you stood still) and all those around you, rather than....thunder, which is sound and hence is invisible.
Fiodis wrote:hence is invisible.
Come to that, though, an orbital strike with invisible ordance could be interesting - a field of enemies drops dead for no reason. :P
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Unconventional Weapon Ideas

Post by StarkillerMarek »

Lava gun. Shoots out molten rock.

Probably just a good old retexture.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Unconventional Weapon Ideas

Post by Fiodis »

Probably, unless you wanted it to stick to the person and give out smolder damage. Possible? I'll have to think about that one. Sticking = yes, smolder = yes, in the same weapon? I don't know.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Unconventional Weapon Ideas

Post by mswf »

Fiodis wrote:What about a Spawn Beacon? Basically a dispensible, destructable CP. I know someone said that this was impossible, but I have a relatively simple LUA workaround in mind.
Skyhammer made a dispensable CP for Dark Space.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Unconventional Weapon Ideas

Post by Fiodis »

I've made one too, since then. Perfectly possible, I quite like it.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

I've given it some thought and...

An atomic bomb. It would consist of a light bloom and an invisible area effect buff that sets all units on fire and does gradual damage, then a slowed down shockwave that does the real damage and blows everything and everyone away. Then a mushroom cloud and an "irradiated" damage region that dissipates after a couple minutes.
User avatar
CCO!
Lance Corporal
Posts: 97
Joined: Tue Nov 18, 2008 5:51 pm

Re: Unconventional Weapon Ideas

Post by CCO! »

Fiodis wrote: Force Thunder also interests me, but I think it'd look a lot cooler with a single lighting bolt vaporizing you (if you stood still) and all those around you, rather than....thunder, which is sound and hence is invisible.
Fiodis wrote:hence is invisible.
Come to that, though, an orbital strike with invisible ordance could be interesting - a field of enemies drops dead for no reason. :P
I know that thunder is invisible, it's just that we already have force lightning.

Also what about a force heave earth. A large geonosis style spire sprouts up from target area. It would be useful for area control and pretty cool.
Post Reply