Announcement: Regarding Modding Questions

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

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Teancum
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Announcement: Regarding Modding Questions

Post by Teancum »

Due to the huge influx of members and questions, the staff (as well as helpful members) are having a difficult time keeping up with all of the answers needed for everyone's questions. Therefore:

1) BEFORE you create a new topic, be sure to check the BF2 Modding FAQ/Everything You Need sticky to make sure it has not already been discussed.

2) Check the documentation that came with the tools for your answers first.

3) MAKE YOUR TOPIC CLEAR! Never post "I've got a problem". Post things like "My jedi crashes BF2" or "Vehcile spawns not working".

4) If you find an answer to your problem or someone posts an answer for you, please edit the first post and add *SOLVED* to the topic title. That helps everyone that's looking for an answer know which threads to find the answers in. It also helps everyone spend more time solving other threads.

5) Please don't create "My topic of problems" or things like that. I know it creates less clutter, but it's much easier to find answers when we create separate topics for each problem.



If, by chance you post a topic that is easily answered in the BF2 Modding FAQ or in the docuementation that came with the mod tools, you will recieve a reply saying to check the FAQ and the Documentation. The topic will then be locked by an administrator. Nobody will be in trouble, we just want folks to make sure they look at the docs and FAQ first before anything else.

If your topic gets locked and you still have a question that you can't find the answer for, please post your topic again making sure you let everyone know that you were directed to the docs or the FAQ but did not find anything.


And as always, thank you for shopping at your friendly neighborhood Gametoast!
Last edited by Teancum on Fri Jun 23, 2006 8:27 pm, edited 2 times in total.
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Teancum
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RE: Announcement: Regarding Modding Questions

Post by Teancum »

*BUMPED*

Please make sure you read these requests and notes I've placed. They aren't solid rules, but it would make life easier for all of us.
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RE: Announcement: Regarding Modding Questions

Post by Leviathan »

Off-topic : Teancum, maybe this Comment might sound a little "superfluous" or even "exaggerated" compared to your initial Intention, but I thought that putting this thread into a simple "Sticky" could have largely sufficed in order to share a List of additional Requirements having to be followed by GameToast members looking at the "SWBF2 Modding" sub-forum, instead of exploiting an "Announcement" for achieving this aim, since this sort of public addressing are usually forcing those watching it to consult the Section it was originally created in, which has chances to imply the creation of many more topics than usually... :|
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RE: Announcement: Regarding Modding Questions

Post by Teancum »

Nah... it's been stickied for a long time in the BF2 modding forums and has not been followed, so I wanted to give this some publicity for a few days.

These of course are merely guidelines. It just makes things neater.
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RE: Announcement: Regarding Modding Questions

Post by Leviathan »

Off-topic : Maybe this will meet the usual characteristics of my pessimistic temper, but I assume that putting this topic into an "Announcement" might not suffice in order to prevent most of GameToast members browsing the "SWBF2 Modding" sub-forum from behaving improperly, as partly proven by the absence of brand-new replies aiming to submit additional Suggestions or Comments regarding Restrictions having to be respected inside the concerned Section... :roll:
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RE: Announcement: Regarding Modding Questions

Post by yankeefan05 »

Maybe it should be a sticky because , as Leviathan said, some mebers wont go to the SWBF2 Modding forum.

Btw- Nice new avatar Leviathan.
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