The MTT

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Rippentuck

The MTT

Post by Rippentuck »

Hi guys,

Looking for a little help making the MTT work in my map, I'd like to use it. I've already put it in my lua, and have the odf set up correctly in the editor, but it doesn't show up. What else do I need to do, what am I forgetting? I vaguely remember the MTT as having some problem that prevented it from being used, but I've seen it, of course, in maps like Naboo: Encounter.

Thanks for any help provided.

Rip
Lord-Bandu

RE: The MTT

Post by Lord-Bandu »

what are you putting in your lua?

here is parts of my lua from my Phantom Menace map .......

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_basic_battledroids",
"cis_fly_fedcoreship_dome",
"cis_fly_fedlander_dome",
"cis_hover_stap",
"cis_hover_aat",
"cis_hover_mtt",





-- Level Stats
ClearWalkers()
AddWalkerType(0, 10) -- Droidekas
AddWalkerType(1, 20) -- number of leg pairs, count
AddWalkerType(2, 0)
SetMemoryPoolSize ("CommandHover", 4)


commandhover is the mtt's
Rippentuck

RE: The MTT

Post by Rippentuck »

Thanks LB,

The CommandHover line is what was missing, I knew there should be some equivalent to the CommandWalker! The MTTs now appear in the map and work fine. These things are "huger" than even the ATATs, geeesh. Might pose a planning problem since their path goes through a narrow area already.

Only have a minute to type this (so no time to experiment on it), but do you know which vehicle sounds it uses? My recollection is that it didn't have its own sounds, but I could be wrong (again, no time right now to check).

Thanks for taking the time to answer.


Rip
Ace_Azzameen_5
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RE: The MTT

Post by Ace_Azzameen_5 »

It has its own sounds rip
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