New Jedi Order Mod
Moderator: Moderators
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-(DW)-Arc9[E]
RE: Re: RE: Yuuzhan Vong Mappack
piss off,yuzhang vong! That was for chewy and anakin and almost getting the solo twins and for the jedi and for curoscant dadada dadada!!!
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Krun
Are you perhaps referring to the LOD's?JabbaLovesLava wrote:Raingod, an important fact. For your future models, dont make models meshes of other models. To expot it has to be 1 mesh only, and if i merge it then the mapping gets screwed up.
Edit:
By the way I won't be doing anything that requires animations until I get a plugin for mod tools.
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Raingod
I think i know what he means, he means that a mesh can only containt one element (In 3d max you can have 1 object but multipule elements in that 1 object, not sure if its the same in XSI), for the door i had done i had made the door wheel seperate from the door then attach it, but they were two seperate elements inside the door object. I guess for a model to be put ingame it can have for them one element. Anyway this is easy to solve now that i know.
Well then do should do the T2B since it shouldnt need any animations for it. The T4B will need a animated texture for the tracks.
Well then do should do the T2B since it shouldnt need any animations for it. The T4B will need a animated texture for the tracks.
Last edited by Raingod on Tue Mar 14, 2006 7:21 pm, edited 1 time in total.
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JabbaLovesLava
- Sith

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Trans
...our thread at lucasforums got erased...
So I decided to post again, here is what I said incase they try to delete this one too.
Here is the link too. http://forums.lucasarts.com/thread.jspa?threadID=106667
So I decided to post again, here is what I said incase they try to delete this one too.
Here is the link too. http://forums.lucasarts.com/thread.jspa?threadID=106667
Trans wrote:GT-B]Trans
Total Posts: 3
Member Since: 03/06 Date Posted: Mar 14, 2006 03:29 PM
REPLY | EDIT
Hello all, I'm Trans, leader for the New Jedi Order Mod. There seems to be a misunderstanding, we are NOT a clan, just looking for a couple of talented people to help us make this mod.
For those who are unfamiliar with the Yuuzhan Vong heres a little bit of info about our mod.
The New Jedi Order, a mappack series for the game Star Wars Battlefront II which will bring you a brand new experience in the Star Wars Universe never before seen in a video game.
In this new era of the Star Wars Universe former enemies are now allies and in a time of peace a new dark enemy invades the galaxy with little opposition. Now in the galaxy’s darkest time former enemies must band together or die.
In The New Jedi Order you will fight through brand new battles, both in space and on land as the Yuuzhan Vong, an invader from another galaxy who has rejected all technologies in favor of biology and whose sole goal is the total subjugation of the galaxy and armed with never before seen weapon, these fierce warriors seem unstoppable. Or defend the galaxy as the New Republic, the Imperial Remnant and other factions.
So there is the main gist of our mod. We have already began our first map (Dantooine) along with original models and a Victory Class Star Destroyer (links at bottom contain pics). We already have a team of 4 people but we are still in need of a model animator, rigger, uv mapper, and a texture artist.
If you are interested in any of the first three positions than you need experience in Softimage XSI. For the texture artist you need to have a good knowledge of photoshop, Painter, or Paint Shop Pro and how to texture uv maps.
A small portfolio of work would be preferable from all interested parties.
If you are interested post here and we will work out a better way of communicating
Website Page
http://www.njomod.co.nr
At Moddb:
http://mods.moddb.com/6826/The-New-Jedi-Order/
Original Forum at Gametoast
http://www.gametoast.com/index.php?...c&p=37495#37495
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Raingod
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Trans
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JabbaLovesLava
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Raingod
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Alkonium
That scope picture looks nice, but there's no way for it to appear ingame, unless you screw around with the image for it, which I don't recommend.
BTW: Has anyone actually done anything unitwise for the Yuuzhan Vong yet on this project?
BTW: Has anyone actually done anything unitwise for the Yuuzhan Vong yet on this project?
Last edited by Alkonium on Thu Mar 16, 2006 10:56 pm, edited 1 time in total.
- EraOfDesann
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Raingod
Well took a look at the basic guide, and have to say its not very helpfull, seem made more for someone who's allready played with XSI before. Found some VTM's at 3dbuzz.com, those guy made awesome tutorials for UT2K4, these should be good too.
Last edited by Raingod on Thu Mar 16, 2006 11:14 pm, edited 1 time in total.
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JabbaLovesLava
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Alkonium
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JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
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Alkonium
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Raingod
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JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
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dreadlordnyax
according to mini (the guy who converted the jk moddel), conversions seem to be just as hard as starting from scratch, because there are all sorts of bugs you have to fix. plus, as raingod has said, it wasn't that great of a moddel, and i'm sure we (by which i mean raingod/jabba) can do better 
nice screen trans, maybe we can use it as a loading image, once someone figures those out...
and the mountains/fog looks much better
o yeah...37 pages and quickly approaching 10000 views!
nice screen trans, maybe we can use it as a loading image, once someone figures those out...
and the mountains/fog looks much better
o yeah...37 pages and quickly approaching 10000 views!
