Okay, so I have XSI 4.2, and I made a tank, and I want to see how it looks...
Could someone please tell me how to put it ingame.
Thanks in advance!
need help putting a vehicle ingame
Moderator: Moderators
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Exploderman
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xwingguy
RE: need help putting a vehicle ingame
Go here and it will tell you:
BF2_Modtools\documentation\Getting Started.word
BF2_Modtools\documentation\Getting Started.word
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RC-1290
no, that would be BF2_Modtools\Documentation\Getting Started.doc

well basicly all you have to do is this:
Make a new side, wich I'm sure is explained in some other topic and the FAQ. Put in your mesh, textures and odf. Make a .req file for it (in the req folder of your side)wich is a file containing this:
in the main side folder, you add your "vehicle req file" wich you made ten seconds ago, to the .req file that is there:
-In zero-editor, you go to the conquest layer.
-Move to the command post where you want the vehicle to spawn, for example cp1. It should allready have one region for capture.
-Make a new region called cp1_control. When you have the region selected, there is a thingy called Class Properties. Typ cp1_control in there as well.
-Go to the Object tab, still in the conquest layer.
-click browse and browse to C:\BF2_ModTools\data_*modid*\Common\odfs
- Double click on the com_item_vehicle_spawn
- Place the vehicle spawn to some place in your control region
- At the right you need to fill in some properties.
*Control zone - cp1
*Spawn count - 1 - higher numbre results in a respawn of the same vehicle, after the previous one left the control zone.
*expiretimes I'm not going to explain ATM, it is explained in documentation
* In the Class fields, you have to typ your vehicle odf name. So if you want it to spawn for The imps, you have to typ it in CLASSIMPATK. Normally The imps attack, you can check this in your .lua file.
- After or before this, you need to add your vehicle to your lua. Go to C:\BF2_ModTools\data_*modid*\Common\scripts\*modid* and open *modid*g_con.lua for galactic civil war and *modid*c_con.lua for the clone wars.
- Add this to your lua, just below the other sides:
>>>SAVE AND MUNGE (Sides and common)<<<<
did I forget anything important?
Greetings Rc-1290'Dreadnought
well basicly all you have to do is this:
Make a new side, wich I'm sure is explained in some other topic and the FAQ. Put in your mesh, textures and odf. Make a .req file for it (in the req folder of your side)wich is a file containing this:
Code: Select all
ucft
{
REQN
{
"class"
"yourvehicleodfname"
}
}
Code: Select all
ucft
{
REQN
{
"lvl"
"yourvehiclereqfilename"
}
REQN
{
"model"
}
}
-Move to the command post where you want the vehicle to spawn, for example cp1. It should allready have one region for capture.
-Make a new region called cp1_control. When you have the region selected, there is a thingy called Class Properties. Typ cp1_control in there as well.
-Go to the Object tab, still in the conquest layer.
-click browse and browse to C:\BF2_ModTools\data_*modid*\Common\odfs
- Double click on the com_item_vehicle_spawn
- Place the vehicle spawn to some place in your control region
- At the right you need to fill in some properties.
*Control zone - cp1
*Spawn count - 1 - higher numbre results in a respawn of the same vehicle, after the previous one left the control zone.
*expiretimes I'm not going to explain ATM, it is explained in documentation
* In the Class fields, you have to typ your vehicle odf name. So if you want it to spawn for The imps, you have to typ it in CLASSIMPATK. Normally The imps attack, you can check this in your .lua file.
- After or before this, you need to add your vehicle to your lua. Go to C:\BF2_ModTools\data_*modid*\Common\scripts\*modid* and open *modid*g_con.lua for galactic civil war and *modid*c_con.lua for the clone wars.
- Add this to your lua, just below the other sides:
Code: Select all
ReadDataFile("dc:SIDE\\*yoursidename*.lvl",
"*yourvehiclereqname*" )
did I forget anything important?
Greetings Rc-1290'Dreadnought
-
Exploderman
-
RC-1290
If you mean, exporting from XSI 4.2, than yes, it should work when you load the addon from the modtools. If you mean the modtools, than sorry, can't help you. But this question actually has to be posted(and allready has been posted) in the XSI forum where you can also read about exporting and stuff.
Greetings Rc-1290'Dreadnought'
Greetings Rc-1290'Dreadnought'
