MungeLog error (again)

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Fingerfood
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MungeLog error (again)

Post by Fingerfood »

First, I'd like to congratulate the probably 250th topic on this! Yay!

nvm

This is an error that I think is bogging me down. Whenever it finishes loading, it CTD
Hidden/Spoiler:
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_engineer.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_engineer.lvl.req(1)...

ucft <--

2 Errors 0 Warnings
How do I fix?
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AceMastermind
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Re: MungeLog error (again)

Post by AceMastermind »

And for the 250th time.......check your BFront2.log for severity 3 errors and post them if you can't figure them out.
Looks like a problem in your rep side though specifically the rep_inf_ep2_engineer, custom sides? if so, load the default sides to begin the process of elimination.
Fingerfood
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Re: MungeLog error (again)

Post by Fingerfood »

And for the 3rd or 4th time I don't have a BFront2.log.
I don't think I edited it, but is this what the problem file is?
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_engineer"

[Properties]
Label = "Republic Engineer"
UnitType = "pilot"
IconTexture = "rep_pilot_icon"

GeometryName = "rep_inf_pilot"
GeometryLowRes = "rep_inf_pilot_low1"
FirstPerson = "REP\reppilot;rep_1st_pilot"[/code]
MandeRek
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Re: MungeLog error (again)

Post by MandeRek »

No, it isn't. Post your REQ file of that engineer, and you can make a BFront2.log, since there's also a dvd thingie.. It's in the everything you need thread..
Fingerfood
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Re: MungeLog error (again)

Post by Fingerfood »

I already tried making a BFront2.log.
Hidden/Spoiler:
[code]ucft
{
REQN
{
"class"
"rep_inf_ep2_engineer"
}
}[/code]
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Re: MungeLog error (again)

Post by Taivyx »

Did you place BF2_Modtools.exe in the Gamedata directory?
Fingerfood
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Re: MungeLog error (again)

Post by Fingerfood »

How many times do I have to say this :( :

I HAVE TRIED TO GET A BFront2.log, BUT IT DOESN'T WORK! I PLACED THE BFII_ModTools.exe IN MY Gamedata FOLDER, BUT IT DOESN'T MAKE A LOG!

Now, can we try to just answer my question?
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Maveritchell
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Re: MungeLog error (again)

Post by Maveritchell »

You chill out there, champ. If you have the CD version and it's not working, then there's a 99% chance you're doing something wrong. If you have a DVD version, then as MandeRek said, there's a guide to setting up the debug output for that:
http://www.gametoast.com/forums/viewtop ... =27&t=5363

Don't e-shout next time; it's rude.

And just FYI, errors dealing with the .level.req usually never have anything to do with .req files. It only points to that because that's what everything about the unit (.odfs, weapon .odfs, .msh, .tga, etc.) is compiled into.
Fingerfood
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Re: MungeLog error (again)

Post by Fingerfood »

Maveritchell wrote:And just FYI, errors dealing with the .level.req usually never have anything to do with .req files. It only points to that because that's what everything about the unit (.odfs, weapon .odfs, .msh, .tga, etc.) is compiled into.
Meaning... shuld I post my odf?
And I have the CD version. I'll try to get the log once again.




And it's kinda rude to have to say that I don't have a BFront2.log so many times... :P
woner11
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Re: MungeLog error (again)

Post by woner11 »

Have you done that dedicated server thing to get a log, its really easy. Download it and it should come with instructions.
Fingerfood
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Re: MungeLog error (again)

Post by Fingerfood »

Okay, woner helped me get a log, so here it is:
Hidden/Spoiler:
[code]Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open dc:SIDE\\ewk.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1002)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl is not a binary UCF file.

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_rifleman in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_rocketeer in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_engineer in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_sniper in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_officer in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_inf_ep3_jettrooper in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_fightertank in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hero_anakin in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_barcspeeder in C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1011)
Unable to find level chunk in dc:SIDE\rep.lvl


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_engineer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_officer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "ewk_inf_trooper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "ewk_inf_scout" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "ewk_inf_repair" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1370)
Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x5c130786" (check the side's .req file)

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_steampipe' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_steampipe' not found

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'prop_steampipe' not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_corridor_natural' AttachOdf 'whitelight' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_corridor_natural' AttachOdf 'whitelight' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_corridor_natural' AttachOdf 'whitelight' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_tunnel_exit' AttachOdf 'whitelight' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_tunnel_exit' AttachOdf 'whitelight' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'hoth_bldg_corner_natural' AttachOdf 'whitelight' odf not found

Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp5_control"

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp5" has no control region

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Source\Team.cpp(439)
level.TGL.locals not localized

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 5[/code]
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: MungeLog error (again)

Post by woner11 »

Aside from the command post error I pmed you about, your rep side and your ewk side are completely screwed up.
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: MungeLog error (again)

Post by Fingerfood »

I fixed the CP error, and here's my rep.req:

Code: Select all

cft
{
    REQN
    {
        "lvl"
        "rep_bldg_forwardcenter"
        "rep_fly_anakinstarfighter_sc"
        "rep_fly_arc170fighter_dome"
        "rep_fly_arc170fighter_sc"
        "rep_fly_assault_dome"
        "rep_fly_cat_dome"
        "rep_fly_gunship"
    "kam_fly_ride_gunship"
        "rep_fly_gunship_sc"
        "rep_fly_gunship_dome"
        "rep_fly_jedifighter_dome"
        "rep_fly_jedifighter_sc"
        "rep_fly_ride_gunship"
        "rep_fly_vwing"           
        "rep_hero_aalya"
        "rep_hero_anakin"
        "rep_hero_cloakedanakin"
        "rep_hero_kiyadimundi"
        "rep_hero_macewindu"
        "rep_hero_macewindu_obi"
        "rep_hero_obiwan"
        "rep_hero_yoda"             
        "rep_hover_fightertank"
        "rep_hover_barcspeeder"       
        "rep_inf_ep2_engineer"
        "rep_inf_ep2_jettrooper"
        "rep_inf_ep2_jettrooper_training"
        "rep_inf_ep2_jettrooper_rifleman"
        "rep_inf_ep2_jettrooper_sniper"
        "rep_inf_ep2_officer"
        "rep_inf_ep2_officer_training"
        "rep_inf_ep2_pilot"
        "rep_inf_ep2_rifleman"
        "rep_inf_ep2_rocketeer"
        "rep_inf_ep2_rocketeer_chaingun"
        "rep_inf_ep2_sniper"
        "rep_inf_ep2_marine"              
        "rep_inf_ep3_engineer"
        "rep_inf_ep3_jettrooper"
        "rep_inf_ep3_officer"
        "rep_inf_ep3_pilot"
        "rep_inf_ep3_rifleman"
        "rep_inf_ep3_marine"
        "rep_inf_ep3_rocketeer"
        "rep_inf_ep3_sniper"
        "rep_inf_ep3_sniper_felucia"        
        "rep_walk_atte"
        "rep_walk_atte_nospawn"
        "rep_walk_oneman_atst"
        "rep_veh_remote_terminal"
        "uta1_prop_gunship"
        "uta_fly_ride_gunship"
        "uta_fly_ride_gunshipmyg"

    }
}
So I dunno what's wrong with those...
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: MungeLog error (again)

Post by FragMe! »

Okay the obvious question when you go to the C:\Program Files\LucasArts\Star Wars Battlefront II PC Server\AddOn\TGL\Data\_lvl_pc\SIDE\rep.lvl is there a rep.lvl file there and if there is how big is it?

While you're looking it also can't find these
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open dc:SIDE\\ewk.lvl
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: MungeLog error (again)

Post by woner11 »

Have you modified anything in the rep and ewk side and if so what?

@Frag-with that first error you showed its the same in one of my maps and no crash, so that's not what's causing it.
Fingerfood
Sith
Sith
Posts: 1262
Joined: Fri Nov 30, 2007 9:40 pm

Re: MungeLog error (again)

Post by Fingerfood »

Well, I might delete the ewk side, but I've edited almost EVERYTHING in the rep side.....

And the rep.lvl is 53.6 MB.
woner11
Sith
Sith
Posts: 1361
Joined: Tue Sep 18, 2007 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The lost world of pickels
Contact:

Re: MungeLog error (again)

Post by woner11 »

You could launch the map with zero units and see what units are crahing.
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