Fixed missing vehicle sounds... the wrong way?

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Vyse
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Fixed missing vehicle sounds... the wrong way?

Post by Vyse »

I am loading 2 CW vehicles into my GCW era. The speeder and 1 man walker. Both didn't have sound. Since they were loading from the shipped side to get the missing sounds back I just added these to my LUA, and the sound is back? Was this wrong? I think it would work with custom dc:sides vehicles etc. not sure though. Just want to know if this would hurt my map.

ReadDataFile("sound\\kas.lvl;kas2cw")
ReadDataFile("sound\\uta.lvl;uta1cw")
sawyerdk9

RE: Fixed missing vehicle sounds... the wrong way?

Post by sawyerdk9 »

I always wondered why no one would do this. It seems to make sense and is a lot easier then the other method.
Vyse
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Post by Vyse »

I think it messes with the memory or something? I don't know, I don't have any lag?

If it works with custom stuff it would be great!
archer01

Post by archer01 »

I tried something like that too. But while it fixed some of the sounds, other ones (ones that were there before) dissappeared.

For me it was with the Kashyyyk level GCW and the Lightsabers. I added the following:
ReadDataFile("sound\\kas.lvl;kas2cw")
ReadDataFile("sound\\kas.lvl;kas2gcw")

While that did cause the lightsaber sounds to work, it caused the Rebel's rifle sounds to dissappear. Still not sure why, but I'm guessing it's a resource naming conflict or something.

I would suggest you go through and test all the sounds after. If there are no conflicts then everything should be fine.
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Post by PR-0927 »

Well, that is the problem with doing that. You will lose other sounds. SWBF II only has enough memory for a certain amount (about one and one-half of shipped maps).

- Majin Revan
Vyse
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Post by Vyse »

MajinRevan wrote:Well, that is the problem with doing that. You will lose other sounds. SWBF II only has enough memory for a certain amount (about one and one-half of shipped maps).

- Majin Revan
Hhmm, I'll have to check I don't think I've lost any sounds and I'm loading 4 sound levels. The 2 mentioned above the regular gcw sounds and my own custom sound level. As long and it's not causing me probs I'll probably keep it this way.
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