Code: Select all
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "tgt_target.msh"
[Properties]
GeometryName = "tgt_target"
DestroyedGeometryName = "dest_tgt"
ExplosionName = "tgt_target_exp"
MaxHealth = 10
AddHealth = 1
FoleyFXGroup = "stone_foley"

