In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
Moderator: Moderators
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- Games I'm Playing :: SWBF2
- xbox live or psn: No gamertag set
- Location: HK Factory
-
Contact:
Post
by DylanRocket »
Nedarb7 wrote:Teancum wrote:There's your problem, then. Your lua calls the following:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:
ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.
EDIT:Still same problem.
-
Nedarb7
- Lieutenant General

- Posts: 676
- Joined: Sat Sep 22, 2012 3:41 pm
Post
by Nedarb7 »
Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- Games I'm Playing :: SWBF2
- xbox live or psn: No gamertag set
- Location: HK Factory
-
Contact:
Post
by DylanRocket »
Nedarb7 wrote:Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
Inside of the req says Bespin2 instead of 1.
-
Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- Games I'm Playing :: Destiny
- xbox live or psn: No gamertag set
- Location: Indiana
Post
by Teancum »
DylanRocket wrote:Nedarb7 wrote:Teancum wrote:There's your problem, then. Your lua calls the following:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:
ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.
EDIT:Still same problem.
You still have to fix the animation issue before the munge will work.
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- Games I'm Playing :: SWBF2
- xbox live or psn: No gamertag set
- Location: HK Factory
-
Contact:
Post
by DylanRocket »
Teancum wrote:You still have to fix the animation issue before the munge will work.
The forklift thing?
Does the anim cause the no command posts error?At least one problem...
-
Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- Games I'm Playing :: Destiny
- xbox live or psn: No gamertag set
- Location: Indiana
Post
by Teancum »
Yes. The level has not completed munging so you won't see your command post.
-
DylanRocket
- 2nd Lieutenant

- Posts: 363
- Joined: Sun Sep 02, 2012 2:47 am
- Projects :: None
- Games I'm Playing :: SWBF2
- xbox live or psn: No gamertag set
- Location: HK Factory
-
Contact:
Post
by DylanRocket »
Teancum wrote:Yes. The level has not completed munging so you won't see your command post.
Okay.What do I do if it hasn't completed munging?Do I do something?I have the munged folder with the anims there.
EDIT:Ok,now the map crashes right away right before it is done loading.