WIP-Republic Dooms Day
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Ipodzanyman
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Ipodzanyman
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-I have been able to narrow the problem down to this, can someone tell me what I need to do?Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch
BTW:
http://images2.fotopic.net/?iid=yx3f66& ... &nostamp=1
http://images3.fotopic.net/?iid=yx3f6u& ... &nostamp=1
http://images4.fotopic.net/?iid=yx3f6v& ... &nostamp=1
should I keep the tree?
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Ipodzanyman
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yankeefan05
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Ipodzanyman
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Ipodzanyman
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Vyse
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Looks really nice Ipodzanyman. I like the idea of having space meshes in ground maps.
Two things; Be carful with the pointy terrain in the first screen. When it's stretch like that you can usally fall through it, also It might be cool if you change the fog color to something else that matches the terrain more. Just a thought. Keep up the good work.
Two things; Be carful with the pointy terrain in the first screen. When it's stretch like that you can usally fall through it, also It might be cool if you change the fog color to something else that matches the terrain more. Just a thought. Keep up the good work.
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Ipodzanyman
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Thanks Vyse, have you seen Sawyerdk9 any where lately, he seems to be "gone"...maybe he's on vacation or something, oh well, Yes the pointy terrain actually does have holes in the bottom where I plan to make death regions, but those screens may be different from the final map, i'm doing a "map-makeover"....
edit: how do I know which numbers to change the color of fog? and if I wanted the dagobah mist how do I place it?
edit: how do I know which numbers to change the color of fog? and if I wanted the dagobah mist how do I place it?
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Ipodzanyman
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Ipodzanyman
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AlPhA29
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Ipodzanyman
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Sure, I need more ideas any way...
for the hallway on the cruiser, what should I use because the mustafar stuff doesn't work very well...
for the hallway on the cruiser, what should I use because the mustafar stuff doesn't work very well...
Last edited by Ipodzanyman on Sun Nov 05, 2006 5:30 pm, edited 2 times in total.
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2_lowiq_clone
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2_lowiq_clone
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Ipodzanyman
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RevanSithLord
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- Projects :: Designated Days + LFC + GT vs SWBFC
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Ipodzanyman
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It was on my list for major improvements^^
btw since Sawyerdk9 hasn't contacted me for over~2-3 weeks, i'm building the side myself:
btw since Sawyerdk9 hasn't contacted me for over~2-3 weeks, i'm building the side myself:
What does this mean, it doesn't crash the game, but the one unit doesn't show up...ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
WARNING[PC_modelmunge msh\cor_sniper.msh]:cor_sniper has 1364 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
ERROR[levelpack req\cor_sniper.req]:Could not open munged\pc\cor_sniper.lvl.req for input. DOS reports:
No such file or directory
ERROR[levelpack req\cor_sniper.req]:Could not open munged\pc\cor_sniper.lvl.req for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack cor.req]:Expecting bracket, but none was found.
File : munged\pc\cor_sniper.lvl.req(1)...
ucft <--
ERROR[levelpack cor.req]:Expecting bracket, but none was found.
File : munged\pc\cor_sniper.lvl.req(1)...
ucft <--
[continuing]
2 Errors 0 Warnings
WARNING[PC_modelmunge msh\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\effects\whooshl3.wav - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx - while munging F:\PROGRAMS\BF2_ModTools\data_MP1\Sound\shell\shell.sfx
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RevanSithLord
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JabbaLovesLava
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Ipodzanyman
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