Glowing Eyes? [Solved]
Moderator: Moderators
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Glowing Eyes? [Solved]
So im trying to make a units eyes glow like in Nazi Zombies but I cant figure out how. I have searched and came across this.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Glowing Eyes
interesting.....
Hidden/Spoiler:
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: Glowing Eyes
So if im going to have to use XSI how would I make the eyes seperate from the rest of the model. I dont know to much about modeling. Im trying to make the Imperial Officer in the dress uniform not armor like the stock one have the glowing eyes kind of like this - Usually his eyes would be glowing like a cars head lights out of his head.
Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Glowing Eyes
its not just separating the eyes, you also have to envelope the model so that the arms and legs move with the bones. for that a moderate knowledge of xsi is needed. also, the smaller the glowing surface is, the less it will have the glow bloom. the magnagauards eyes also glow and you ca hardly notice that ingame.
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: Glowing Eyes
Ok thanks for the help. 
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Glowing Eyes
What about making the eyes an addon mesh? If the only change you want to make to the model is the eyes, this should work, and be much easier than enveloping.
-
Jaspo
- Command Sergeant Major

- Posts: 282
- Joined: Sun Mar 01, 2009 4:34 am
- Projects :: AotC DoW+++Boonta Eve Classic
- xbox live or psn: No gamertag set
- Contact:
Re: Glowing Eyes
A shortcut that would kind of work would be to add light bloom to the whole texture, but considerably darken everything but the eyes (use the "multiply" layer blending option in the GIMP or Photoshop)...so that the "glowing" body looks about normal and the eyes glow. Downsides are that shadows won't effect the body normally, and the texture might look a bit funny.
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Glowing Eyes
If you use Jaspo's method, then use it in conjuction with an alpha channel on the texture covering the parts that you do not want to glow as DarthD.U.C.K. had mentioned. However, kinetosimpetus's method would be the best option, in my opinion. It can also be used for applying an environment map to a certain part of a model as well.
- SpartanA259
- Captain

- Posts: 498
- Joined: Tue Jul 19, 2011 2:47 pm
- Projects :: Orion City
- xbox live or psn: Steam: [404] Ash
- Location: New Reno, Nevada
Re: Glowing Eyes
Ok if I use kinetosimpetus method how would I make the eyes an addon?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Glowing Eyes
it requires a bit xsi knowledge. you convert model to obj, import into xsi, delete everything but they eyes, move them a bit forward so they wont interset with the actual eyes on the model and then make them an addonmesh(you cna find a tutorial about that in the xsi faqthread).
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Glowing Eyes
A side note: You can make addons in Blender, I have done it many times. It takes a lot of trial and error(and guesswork) but it can be done. More recently however I make the model, then hand it over to someone in FWMT that can use XSI.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: Glowing Eyes
THEWULFMAN wrote: It takes a lot of trial and error(and guesswork)..
If you use this tuto, you can make an addon msh in one try. I have done it myself.Tutorial for new-ones in XSI, addon mesh wrote:Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Glowing Eyes
That's using XSI, not Blender.Cerfon Rournes wrote:THEWULFMAN wrote: It takes a lot of trial and error(and guesswork)..If you use this tuto, you can make an addon msh in one try. I have done it myself.Tutorial for new-ones in XSI, addon mesh wrote:Hidden/Spoiler:
Last edited by THEWULFMAN on Sun Oct 09, 2011 12:58 pm, edited 1 time in total.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: Glowing Eyes
^Oops, my mistake.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Glowing Eyes
That's okay; all you have to do is change your initial statement to:Cerfon Rournes wrote:^Oops, my mistake.
There's no real need to use Blender here to make things easier, since what the OP wants to do is already very simple, as Duck outlined above.Cerfon Rournes wrote:If you use this tuto and learn the very basics of XSI, you can make an addon msh in one try. I have done it myself.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Glowing Eyes
Fiodis wrote:That's okay; all you have to do is change your initial statement to:Cerfon Rournes wrote:^Oops, my mistake.There's no real need to use Blender here to make things easier, since what the OP wants to do is already very simple, as Duck outlined above.Cerfon Rournes wrote:If you use this tuto and learn the very basics of XSI, you can make an addon msh in one try. I have done it myself.
I simply pointed out that Blender can do it. A lot of people are uncomfortable with the non-user friendly interface XSI has. Blender is a lot easier to use generally. I'm only laying out options, and trying to help with my 2 cents.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Glowing Eyes
If you don't know how to use any 3D modelling program and you want to make models for BF2, you may as well learn XSI rather than learning Blender/Sketchup/something else just because people say it's got a more user-friendly interface. I learned XSI first and once I got enough practice in with it I didn't have too many problems. I wouldn't call the XSI interface user-unfriendly, though maybe that's because I don't have much experience with other programs. Still, I don't have that many issues with it and I don't think it's worth it to learn Blender/Sketchup/something else and then worry about conversions into an unfamiliar program just for the sake of using a possibly-better interface.
